where can i find an opengl update? i googled it and i couldnt find any site i can update off of
2 2012-02-05 04:13:36
Re: importing textures (12 replies, posted in General)
yayyy! it worked!! thank you
3 2012-02-03 20:36:14
Re: importing textures (12 replies, posted in General)
my drivers are good. i believe i have openGL 2.0 on my machine..and all my textures are all by the powers of 2. in this case my textures are 512x512. should i resize them to 256x256?
4 2012-02-03 03:54:30
Re: importing textures (12 replies, posted in General)
whoops i didnt realize the message was cut off after typing the code in lol! my mistake.. what i was trying to say was yes the texture file path within the mesh is correct when opening it in notepad++ ..it just doesnt show in the editor or when i test the project out. and also all the examples that came with maratis none of the textures show either:( hmmm..and i have a high end graffix card.
5 2012-02-03 00:21:42
Re: importing textures (12 replies, posted in General)
yes it's uv mapped and my graffix card is good, also i opened the mesh file in notepad++ and its says
<image filename=
6 2012-02-02 07:41:35
Topic: importing textures (12 replies, posted in General)
first off. this is an incredible game engine. one of the best open source engines i have came across thus far. great work flow, not too steep of a learning curve. but i do have one problem. is importing textures. i placed a texture in the map folder, and through blender i created a model set the paths to relative and export the model into the mesh folder. and still get a black mesh within maratis. can somebody provide me a short tutorial on how to view my textures and materials in the editor?