1

(48 replies, posted in General)

I'm looking for the same thing, I want to create some global GLSL effect like HDR, DOF, fog, bloom, etc...

2

(47 replies, posted in Tutorials/Examples)

Nistur wrote:

If anyone wants to donate a gun model for upcoming tutorials, I would be very thankful

I don't have a gun model but I have a great linksmile

3

(47 replies, posted in Tutorials/Examples)

Cool! That would be perfect, thank you very much. smile

4

(47 replies, posted in Tutorials/Examples)

I am going to start a project for a (quite) sophisticated racing simulator, so I will use physics extensively. But of course anything related to that would be too technical to be covered in a general-purpose tutorial series.

I was looking for some basic examples to get an idea from where to start and how to use the Bullet wrapper implemented in Maratis. Examples that use physics (like the classic ball thrown against a pile of barrels :-) ) and constraints (some simple mechanical system...)

5

(47 replies, posted in Tutorials/Examples)

Hi Nistur,

I really appreciate your tutorial series, thank you for your effort in documenting Maratis!

It would be of great help to me if you can cover arguments such as physics, constraints, animations etc...

Keep up the good work!