1

(2 replies, posted in General)

Thanks a lot

2

(2 replies, posted in General)

I found it 's really hard to use blender in mac.
It's very different from maya or 3dsmax.
Can it Navigative with mouse? OMG...
Sorry to ask dump question..

3

(10 replies, posted in General)

How about asio?

4

(4 replies, posted in General)

I try "python scon.py",after I install scons,
but tip like this

"
scons: Reading SConscript files ...
  File "/Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py", line 3

SyntaxError: Non-ASCII character '\xe5' in file /Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py on line 3, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
"

so I try another way,and then,I switch Xcode's compiler to llvm-gcc,there's one link error,
tips like this

"
Undefined symbols for architecture x86_64:
  "readDirectory(char const*, std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >*, bool, bool)", referenced from:
      MGuiFileBrowser::updateMainWin()       in MGuiFileBrowser.o
      MPublishEventmapsPackage::execute(char const*)in MPublishEvent.o
      MPublishEventscriptsPackage::execute(char const*)in MPublishEvent.o
      MPublishEventsoundsPackage::execute(char const*)in MPublishEvent.o
      MPublishEventshadersPackage::execute(char const*)in MPublishEvent.o
      MPublishEventfontsPackage::execute(char const*)in MPublishEvent.o
      MPublishEventlevelsPackage::execute(char const*)in MPublishEvent.o
      ...
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
"

5

(4 replies, posted in General)

May be my XCode version is old.I didn't try "python scon.py".
I'm new to Mac OS.I May try again on monday in the company.
When I compiled Maratis's MEngine Project In XCode,
compiler tips "Using Base_::ooxx;"without "typename" in the "map.h" file .
Thanks for reply.Maratis is a great game engine.

6

(4 replies, posted in General)

Xcode Tips : Dependent using declaration resolved to type without 'type name'
It seem like a bug about llvm.
like this  http://stackoverflow.com/questions/1071 … se-classes
How can I compile maratis on Mac OS? thanks

7

(5 replies, posted in General)

yes,I want to put it on github or google code.
Thanks for answering.

8

(5 replies, posted in General)

I have another question.
It's about the Export/Import.
When I Export My Mesh To Maratis Editor,
The Bounding Box is wrong.

My Mesh's format just Convert this way : .max -> .3ds -> .mesh

In Maratis Editor
PunBB bbcode test
PunBB bbcode test
In Blender
PunBB bbcode test

by the way , I make a game by using maratis,
but I don't know how to open source it.
I write it in pure C++.
Here's my game vedio
http://v.youku.com/v_show/id_XMzM3MDI1NDU2.html

9

(5 replies, posted in General)

thanks

10

(5 replies, posted in General)

in the lua script
  pos = getPosition(sth)
  pos[0]=pos[0]+1