Thanks a lot
2 2012-08-29 02:13:30
Topic: How to Use Blender in mac (2 replies, posted in General)
I found it 's really hard to use blender in mac.
It's very different from maya or 3dsmax.
Can it Navigative with mouse? OMG...
Sorry to ask dump question..
4 2012-08-20 03:32:28
Re: problem about compile on mac (4 replies, posted in General)
I try "python scon.py",after I install scons,
but tip like this
"
scons: Reading SConscript files ...
File "/Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py", line 3
SyntaxError: Non-ASCII character '\xe5' in file /Users/karonjia/Downloads/Maratis/trunk/dev/var/scons/platformcustom.py on line 3, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
"
so I try another way,and then,I switch Xcode's compiler to llvm-gcc,there's one link error,
tips like this
"
Undefined symbols for architecture x86_64:
"readDirectory(char const*, std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >*, bool, bool)", referenced from:
MGuiFileBrowser::updateMainWin() in MGuiFileBrowser.o
MPublishEventmapsPackage::execute(char const*)in MPublishEvent.o
MPublishEventscriptsPackage::execute(char const*)in MPublishEvent.o
MPublishEventsoundsPackage::execute(char const*)in MPublishEvent.o
MPublishEventshadersPackage::execute(char const*)in MPublishEvent.o
MPublishEventfontsPackage::execute(char const*)in MPublishEvent.o
MPublishEventlevelsPackage::execute(char const*)in MPublishEvent.o
...
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
"
5 2012-08-17 01:11:27
Re: problem about compile on mac (4 replies, posted in General)
May be my XCode version is old.I didn't try "python scon.py".
I'm new to Mac OS.I May try again on monday in the company.
When I compiled Maratis's MEngine Project In XCode,
compiler tips "Using Base_::ooxx;"without "typename" in the "map.h" file .
Thanks for reply.Maratis is a great game engine.
6 2012-08-16 09:23:11
Topic: problem about compile on mac (4 replies, posted in General)
Xcode Tips : Dependent using declaration resolved to type without 'type name'
It seem like a bug about llvm.
like this http://stackoverflow.com/questions/1071
se-classes
How can I compile maratis on Mac OS? thanks
7 2012-03-19 12:16:50
Re: why this is wrong? (5 replies, posted in General)
yes,I want to put it on github or google code.
Thanks for answering.
8 2012-03-19 04:16:18
Re: why this is wrong? (5 replies, posted in General)
I have another question.
It's about the Export/Import.
When I Export My Mesh To Maratis Editor,
The Bounding Box is wrong.
My Mesh's format just Convert this way : .max -> .3ds -> .mesh
In Maratis Editor
In Blender
by the way , I make a game by using maratis,
but I don't know how to open source it.
I write it in pure C++.
Here's my game vedio
http://v.youku.com/v_show/id_XMzM3MDI1NDU2.html
10 2012-03-18 00:34:40
Topic: why this is wrong? (5 replies, posted in General)
in the lua script
pos = getPosition(sth)
pos[0]=pos[0]+1