That's unfortunate. The game I'm making is a 3d game played like a 2d game. That alone knocks out at least 3 of my game ideas. Is there any way to make a 2d style 3d game without having to edit source? I've done c++ before but I'd rather not.
Hopefully locking certain axis is on the todo list.
1 2013-08-01 16:01:20
Re: Any way to turn off physics torq or movement on an axis? (3 replies, posted in General)
2 2013-08-01 06:23:16
Re: Exporting hair from blender to maratis (7 replies, posted in General)
Are you using the particle hair in blender, or textured planes?
3 2013-08-01 06:05:29
Topic: Any way to turn off physics torq or movement on an axis? (3 replies, posted in General)
I guess the title says it all. I'd like some objects locked to the Z axis, but I'm pretty sure it's not in the properties tag.
4 2012-03-11 19:47:12
Topic: Creating objects? (1 replies, posted in Scripting)
Any idea when the ability to add objects will be added in Lua? If anything a simple dupObject() function would be nice that just duplicated and activated a deactivated object.