Re: Question: How many Tri's (roughly) can maratis handle?

I found on google image, I think it's a japanese website so I don't understand anything, but it seems they compare different rendering engines (not real time expect for Maratis). The scene looks very high in triangles.

Re: Question: How many Tri's (roughly) can maratis handle?

I found the board and had a quick look at the translation. Looks very impressive, I mean, clearly there are much much prettier renders of that scene, but people were quoting times from 11s to 1h20m from what I could see... so considering this is realtime... it's pretty damned impressive. Maybe you have found a new market for Maratis? wink