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		<title><![CDATA[Maratis forum - Bug report]]></title>
		<link>http://forum.maratis3d.com/index.php</link>
		<description><![CDATA[The most recent topics at Maratis forum.]]></description>
		<lastBuildDate>Mon, 10 Nov 2014 09:59:12 +0000</lastBuildDate>
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			<title><![CDATA[What version of openal?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1083&amp;action=new</link>
			<description><![CDATA[<p>I built maratis for linux 64bit and received a message that openal was incompatable.&nbsp; Everything built fine but afraid that sound will be absent.&nbsp; My openal is 1:1.15.1-5.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 10 Nov 2014 09:59:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1083&amp;action=new</guid>
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			<title><![CDATA[Engine not starting]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1085&amp;action=new</link>
			<description><![CDATA[<p>Hi<br />I just extracted Maratis-3.21-beta-win32 to my work folder, and ran MaratisEditor from the bin folder. It just crashes and tells me that Maratis has stopped working.<br />I am running on windows 8 64 bit.<br />previous to extracting the file, I had downloaded, and built the source code. Would that be causing the problem?</p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Sun, 09 Nov 2014 20:43:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1085&amp;action=new</guid>
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			<title><![CDATA[Segmentation Fault in Editor]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=755&amp;action=new</link>
			<description><![CDATA[<p>Hi! <br />I&#039;m getting segmentation fault in MaratisEditor Linux<br /> on the SpecialEffects example after two or three explosions pressing &quot;space&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 29 Aug 2013 21:49:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=755&amp;action=new</guid>
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			<title><![CDATA[Please read first > Issue manager now on google-code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=722&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>we would like to organize bug report better as the forum is too limited for this purpose,<br />it&#039;s hard to sort and follow the topics or to upload patches.</p><p>So please report bugs and patches here using the issue manager :<br /><a href="https://code.google.com/p/maratis/issues/list">https://code.google.com/p/maratis/issues/list</a></p><p>Thank you all.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 08 Aug 2013 20:05:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=722&amp;action=new</guid>
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			<title><![CDATA[Extreme mouse lag on Linux systems]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=709&amp;action=new</link>
			<description><![CDATA[<p>Hey community!</p><p>I looked a bit into the issue described here: <a href="http://forum.maratis3d.com/viewtopic.php?id=703">http://forum.maratis3d.com/viewtopic.php?id=703</a></p><p>I came to the conclusion that the problem probably is about timing inside the onEvents method in MX11Window.cpp.</p><p>How often/frequent is onEvents called?</p><p>Sponk</p><p>PS: I tested the behaviour on my openSUSE installation. It worked flawlessly on KDE without GNOME 3 installed. After installation of GNOME it stopped working. I think there is something inside GNOME what could cause this misbehaviour.</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Sat, 20 Jul 2013 09:40:09 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=709&amp;action=new</guid>
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			<title><![CDATA[Safe (de)activate]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=694&amp;action=new</link>
			<description><![CDATA[<p>Anaël,</p><p>When working with objects with physics applied, if we activate an object that is already activated then Maratis crashes when we try to deactivate it.</p><p>Steps to reproduce the crash :<br />1) activate(object)<br />2) activate(object)<br />3) deactivate(object)</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Fri, 28 Jun 2013 13:46:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=694&amp;action=new</guid>
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			<title><![CDATA[Unlinking objects fails]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=680&amp;action=new</link>
			<description><![CDATA[<p>Anaël,</p><p>From the wiki lua script documentation, I&#039;m trying to use &quot;setParent(object, 0)&quot;&nbsp; to unlink 2 objects but it doesn&#039;t work.<br />The parenting is still active, which is confirmed by getParent(object) that returns the same parent instead of 0.<br />To test this, you can use the SponzaFPS example and try to unparent the Camera0 with setParent(Camera0 , 0).</p><p>NB: I&#039;m using the latest svn (rev202)</p><p>Thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 02 Jun 2013 10:38:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=680&amp;action=new</guid>
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			<title><![CDATA[Look at behaviour does not work with current SVN version (rev. 201)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=675&amp;action=new</link>
			<description><![CDATA[<p>Hey community,</p><p>I was testing the current Maratis version from SVN and noticed, that the &#039;LookAt&#039; behaviour does not work anymore.<br />I tested this with Windows 7 64 bit and openSUSE 12.3 64 bit. Everything else worked fine.</p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 30 May 2013 09:54:15 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=675&amp;action=new</guid>
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			<title><![CDATA[Blank target in behaviors makes the editor crash]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=663&amp;action=new</link>
			<description><![CDATA[<p>Just a few bug :</p><p>In the editor/behavior tab, setting the target parameter of LookAt or Follow to nothing (ie leaving it blank) makes the editor crash instead of setting this parameter to none.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 10 May 2013 18:12:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=663&amp;action=new</guid>
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			<title><![CDATA[Spontaneous rotation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=644&amp;action=new</link>
			<description><![CDATA[<p>Hey, I sat my object rat to &quot;look at&quot; player. Only thing is that it rotates in the editor by 0.01 on the z x and y axis per second. Really strange. Why so?</p><p>Pär</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Wed, 10 Apr 2013 20:20:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=644&amp;action=new</guid>
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			<title><![CDATA[Shadow artifacts on Linux]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=631&amp;action=new</link>
			<description><![CDATA[<p>Hi,<br />I have some problem with Maratis when enabling dynamic shadows using the<br />open source ati (radeon) video driver on Linux.</p><p><span class="postimg"><img src="http://i48.tinypic.com/30b2o3p.png" alt="http://i48.tinypic.com/30b2o3p.png" /></span></p><p>Could this possible be fixed in shader code?<br />It would be nice if open source driver(s) could be fully supported by Maratis too.</p><div class="codebox"><pre><code>$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV635
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.1
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 9.1.1
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 06 Apr 2013 04:28:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=631&amp;action=new</guid>
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			<title><![CDATA[Compilation error with iPhonePublishing Project and xcode 4.6]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=617&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>When I try to compile the&nbsp; iPhonePublishing project with xcode 4.6 and IOS 6.2, I&#039;ve several errors.<br />The first errors are :<br />MiOSStandardRenderer.cpp:255: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:256: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:257: error: cannot convert &#039;MVector3&#039; to &#039;MVector3*&#039; in initialization<br />MiOSStandardRenderer.cpp:505: error: ambiguous overload for &#039;operator*&#039; in &#039;*MTexture::getTexScale() const()</p><p>I am not familiar with cpp files.<br />Please help me.<br />Regards,<br />Nicolas</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 20 Mar 2013 04:56:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=617&amp;action=new</guid>
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			<title><![CDATA[Compiling maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=606&amp;action=new</link>
			<description><![CDATA[<p>I want to try compiling the svn version so i grabbed tortoise SVN and checked out maratis but I cant seem to build it I do the<br />python scons thing but i get this</p><br /><p>Microsoft Windows [Version 6.1.7601]<br />Copyright (c) 2009 Microsoft Corporation.&nbsp; All rights reserved.</p><p>C:\Users\James\Maratis\Scource\trunk\dev&gt;python scons.py<br />scons: Reading SConscript files ...<br />sys.platform: win32<br />Build in release mode<br />Using 3rdparty libraries in folder: C:\Users\James\Maratis\Scource\3rdparty<br />Manual use final dir : C:\Users\James\Maratis\Scource\trunk\dev\prod\win32_i386\<br />release\Examples\ManualUse<br />scons: done reading SConscript files.<br />scons: Building targets ...<br />cl /Fobuild\win32_i386\release\3rdparty\assimp\code\JoinVerticesProcess.obj /c C<br />:\Users\James\Maratis\Scource\3rdparty\assimp\code\JoinVerticesProcess.cpp /TP /<br />nologo /EHsc /nologo /GR /FC /W1 /O2 /Ot /MD /arch:SSE2 /DWIN32 /D_MBCS /DNDEBUG<br /> /DASSIMP_BUILD_BOOST_WORKAROUND /DASSIMP_BUILD_NO_OWN_ZLIB /Ibuild\win32_i386\r<br />elease\3rdparty\assimp /IC:\Users\James\Maratis\Scource\3rdparty\assimp /Ibuild\<br />win32_i386\release\3rdparty\assimp\include /IC:\Users\James\Maratis\Scource\3rdp<br />arty\assimp\include /Ibuild\win32_i386\release\3rdparty\assimp\code\BoostWorkaro<br />und /IC:\Users\James\Maratis\Scource\3rdparty\assimp\code\BoostWorkaround /Ibuil<br />d\win32_i386\release\3rdparty\zlib /IC:\Users\James\Maratis\Scource\3rdparty\zli<br />b<br />JoinVerticesProcess.cpp<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2039:<br /> &#039;plus&#039; : is not a member of &#039;std&#039;<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2065:<br /> &#039;plus&#039; : undeclared identifier<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2974:<br /> &#039;Assimp::Vertex::BinaryOp&#039; : invalid template argument for &#039;op&#039;, type expected<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(236) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(216) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(196) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2039:<br /> &#039;minus&#039; : is not a member of &#039;std&#039;<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2065:<br /> &#039;minus&#039; : undeclared identifier<br />c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2974:<br /> &#039;Assimp::Vertex::BinaryOp&#039; : invalid template argument for &#039;op&#039;, type expected<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(236) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(216) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />&nbsp; &nbsp; &nbsp; &nbsp; c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(196) : see<br />declaration of &#039;Assimp::Vertex::BinaryOp&#039;<br />scons: *** [build\win32_i386\release\3rdparty\assimp\code\JoinVerticesProcess.ob<br />j] Error 2<br />scons: building terminated because of errors.</p>]]></description>
			<author><![CDATA[dummy@example.com (Rapdorian)]]></author>
			<pubDate>Thu, 28 Feb 2013 15:22:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=606&amp;action=new</guid>
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			<title><![CDATA[ERROR Load Sound : unable to read file on linux]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=600&amp;action=new</link>
			<description><![CDATA[<p>Hello everybody,<br />it seems I&#039;m stuck in a new trouble.<br />I&#039;m trying to figure how to manage sounds, so, I added&nbsp; wav sound file from the editor, set it to loop, but, when I start the game, the console outputs this message: <br /></p><div class="codebox"><pre><code>ERROR Load Sound : unable to read /home/zoiba/Lavoro/Maratis/proj01/sounds/fanfare2.wav file</code></pre></div><p> <br />and I can&#039;t hear any sound.<br />I&#039;ve compiled Maratris in debug mode but no error come up when I run it with GDB , only the console message. <br />I&#039;m working on Ubuntu 12.10</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 28 Feb 2013 02:51:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=600&amp;action=new</guid>
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			<title><![CDATA[Have to load level again after each time I play the game.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=601&amp;action=new</link>
			<description><![CDATA[<p>I click on Play Game.&nbsp; I quit by pressing the esc key then all objects except camera and lights disappear from the designer screen.&nbsp; The objects are still listed on the left but the only way I can get them on the screen to use is to load the level again.&nbsp; When I saved the empty level, quit maratis, opened the project and level, the objects were listed on the left but still missing. <br />I was able to put quit() in the script with a different key press instead of esc but the objects still disappeared when I pressed the key.<br />I am using an iMac with OSX 10.6.8<br />LodiJoe</p>]]></description>
			<author><![CDATA[dummy@example.com (lodijoe)]]></author>
			<pubDate>Wed, 20 Feb 2013 18:40:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=601&amp;action=new</guid>
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