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	<title type="html"><![CDATA[Maratis forum - How to make animated textures work on Maratis?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=490&amp;type=atom"/>
	<updated>2012-12-12T01:47:03Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=490</id>
		<entry>
			<title type="html"><![CDATA[Re: How to make animated textures work on Maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3039#p3039"/>
			<content type="html"><![CDATA[<p>Thank you soooo much!! the recomendations unfortunatetly did not work with the APNG texture animation, however the Blender animation of the actual static texture did work for me <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </p><p>now I have what looks like still water in a lake (I mean it does move back and forth which is the effect i wanted to achieve).</p><p>Next up on my Question list, Texture Splatter with multiple textures But i will leave that for another thread if i cannot figure it out by weeks time.</p>]]></content>
			<author>
				<name><![CDATA[damvcoool]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1169</uri>
			</author>
			<updated>2012-12-12T01:47:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3039#p3039</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to make animated textures work on Maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3034#p3034"/>
			<content type="html"><![CDATA[<p>For the invisible image, try :</p><p>• If you used &quot;additive&quot; material, also set material &quot;emissive&quot; value to 1 (and put a light in front of it in maratis)<br />• Make sure &quot;Alpha&quot; value of the material is at max. (Blender in glsl view will display the model correctly with alpha however&nbsp; exporting it like that will render it 100% transparent in maratis.)</p><p>I also made a tut long time ago about this <a href="http://forum.maratis3d.com/viewtopic.php?id=96">over here</a></p><p>Hope this helps</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2012-12-11T08:31:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3034#p3034</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to make animated textures work on Maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3030#p3030"/>
			<content type="html"><![CDATA[<p>Hello All,</p><p>I recently followed this Tutorial for blender on how to do Animated Water Texture (mainly the Nomal Map) <a href="http://vimeo.com/2685288,">http://vimeo.com/2685288,</a> however when i export the resulting file to maratis all i get is a translucid mesh, but no normals, or even moving/animated texture.</p><p>the Material, is Standard set to use alpha <br />the textures are<br />the 1 slot has just a blue 256x256 image<br />the 3 slot has the moving/animated texture as shown in the tutorial</p><br /><p>when i test this on Blender (with preview on GLSL mode showing textures) i see the moving translucent blue water.</p><p>I even tried to move the animated texture to the first slot, but still nothing.</p>]]></content>
			<author>
				<name><![CDATA[damvcoool]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1169</uri>
			</author>
			<updated>2012-12-11T02:21:05Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3030#p3030</id>
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