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		<title><![CDATA[Maratis forum - Segmentation Fault in Editor (Linux)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=757</link>
		<description><![CDATA[The most recent posts in Segmentation Fault in Editor (Linux).]]></description>
		<lastBuildDate>Fri, 30 Aug 2013 09:46:51 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Segmentation Fault in Editor (Linux)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4885#p4885</link>
			<description><![CDATA[<p>oh yes alright,<br />I did not make the connexion, thank you.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 30 Aug 2013 09:46:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4885#p4885</guid>
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			<title><![CDATA[Segmentation Fault in Editor (Linux)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4884#p4884</link>
			<description><![CDATA[<p>Anaël,</p><p>The segmentation fault reported by SadWolf is related to this <a href="http://forum.maratis3d.com/viewtopic.php?id=694">one</a>.<br />This bug is already fixed.</p><p>For those who are not using svn, this issue can be fixed by not using the deactivate function :</p><br /><div class="codebox"><pre><code>Replace :

    if isAnimationOver(particle) then
        deactivate(particle)
    end

By:

    if isAnimationOver(particle) then
        clearForces(particle)
        initParticle(particle)
    end</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Fri, 30 Aug 2013 06:17:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4884#p4884</guid>
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