Topic: Safe (de)activate

Anaël,

When working with objects with physics applied, if we activate an object that is already activated then Maratis crashes when we try to deactivate it.

Steps to reproduce the crash :
1) activate(object)
2) activate(object)
3) deactivate(object)

Re: Safe (de)activate

this was already fixed in the source code on svn,
the binary are not up to date yet, but you can compile the current source of Maratis.

Re: Safe (de)activate

Anaël,

I'm already using latest revision (r203) from svn, maybe the fix hasn' been commited to svn or there's somewhere a regression.

Re: Safe (de)activate

Ok,
try now ?

Re: Safe (de)activate

Many thanks, works perfectly big_smile