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	<title type="html"><![CDATA[Maratis forum - Let's Stick it to em!]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=819&amp;type=atom"/>
	<updated>2013-10-10T20:40:41Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=819</id>
		<entry>
			<title type="html"><![CDATA[Re: Let's Stick it to em!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5435#p5435"/>
			<content type="html"><![CDATA[<p>I do agree screenshots are not enough and some concrete projects would be way better.<br />The ideal thing would be to provide simple templates for every genres, like anael did with SponzaFPS / YoFrankie.<br />And additionally some high poly scenes with realistic textures / physics objects as showcase material,<br />It might be worth making either :<br />1) A modular set for that purpose<br />2) Find some models from BlenderSwap and adapt them</p><p>What you think ?</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-10-10T20:40:41Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5435#p5435</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Let's Stick it to em!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5427#p5427"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><p>0.0 I am working as fast as I can!!!!!!!! lol</p></blockquote></div><p>Hahaha!</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-09T22:43:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5427#p5427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Let's Stick it to em!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5425#p5425"/>
			<content type="html"><![CDATA[<p>0.0 I am working as fast as I can!!!!!!!! lol</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-10-09T20:13:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5425#p5425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Let's Stick it to em!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5424#p5424"/>
			<content type="html"><![CDATA[<p>The main reason I have been trying to flood this site with content is that what I find is that people who might be interested in Maratis come here and find a community that is almost non-existent. But the main thing is that they go to the showcase area and don&#039;t see any CONTENT. People want to know what is possible with the engine. So people kinda say Maratis? Yeah right!</p><p>Or they might see some cool things, but don&#039;t know how the engine works, and might need some downloadable examples to test and play with to see how things work, and again, what is possible. </p><p>For instance, one person was able to download the Jules N Funland example I made, and change the terrain and edit the code and add other features. This makes a person comfortable working in Maratis. <br /><a href="http://forum.maratis3d.com/viewtopic.php?id=775">http://forum.maratis3d.com/viewtopic.php?id=775</a></p><p>It is part of the reason I put up the TEST LEVELS:<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=797">http://forum.maratis3d.com/viewtopic.php?id=797</a> </p><p>We really need more CONTENT. Even if it may not be the best, you will learn from what you DO. And also let other people test it and make suggestions also. </p><p>Pictures are cool, but I know I am a hands on person. </p><p>If I can get this Normal Map thing down, I will make some nice looking levels that prove Maratis can really compete. </p><p>But I think the key advantage that Maratis has over some others is EASE OF USE and SPEED. </p><p>Anael, keep it FAST. Unity is very sluggish. Optimization is key also, and I know you work like that already.</p><p>LET&#039;S STICK IT TO EM</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-09T18:30:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5424#p5424</id>
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