Topic: TD Testing Areas (downloads)

I am going to start making some test areas (small rooms with ambient occlusion that you can test stuff in). They come with a MAPS folder and a MESHS folder. Just copy these folders into their respective folders (in your game folder) and import the entity.

Test Room A:
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … tRoomA.zip

Test Room B:
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … tRoomB.zip

Test RoomC:
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … tRoomC.zip

Hallway(Made in less than 10 minutes):
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … wnload.zip

2 Level Rooms:
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … Levels.zip

Office:
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … Office.zip

Base(1.2MB):
PunBB bbcode test
Download:
https://sites.google.com/site/aasfsfasa … s/base.zip

St Petersburg(1.3mb):
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28911%29.png
Download:
https://sites.google.com/site/maratisfi … rsburg.zip

Test Map(86K):
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28982%29.png
Download:
https://sites.google.com/site/maratisfi … =0&d=1

Last edited by Tutorial Doctor (2014-06-15 15:23:30)

Re: TD Testing Areas (downloads)

The AO looks really good and the lighting in those last two examples is really impressive.

Last edited by zester (2013-10-04 05:39:08)

Re: TD Testing Areas (downloads)

Looks good, and I see you managed to have baked static lighting interacting with Maratis dynamic lighting at the same time,
it's looking good and fast, and you can still have a handful of dynamic lights.

Re: TD Testing Areas (downloads)

Thanks Zester and Anael.

Hey Zester, those areas were all made with the Texture Atlas plugin for Blender. AO map and shadow map as well.

Yes Anael, I am glad you have shadows in your Engine (unity makes you pay)

Guess how long it took to make each area? Just a few minutes!

Modeled it in Google Sketchup
Exported using a Sketchup obj export plugin
Imported into Blender
Used texture atlas to UV unwrap it
Baked ambient occlusion (set to mix mode)
Baked shadows (shadows set to overlay mode. You could use add or screen also)
Exported the maps to my game's maps folder
Exported the mesh to the meshs folder
Imported it into Maratis

I used 1024x1024 size images for the maps (reason you might see aliasing in the texture)
I also used only 20 samples for the ambient occlusion.
I had to use an edge split modifier on the sketchup models in blender

Last edited by Tutorial Doctor (2013-10-04 14:40:30)

Re: TD Testing Areas (downloads)

Is that some love for Blender I am sensing Tutorial Doctor?

Re: TD Testing Areas (downloads)

zester wrote:

Is that some love for Blender I am sensing Tutorial Doctor?

Haha. Isn't it all about learning to love? Hehe

Re: TD Testing Areas (downloads)

Tutorial Doctor wrote:
zester wrote:

Is that some love for Blender I am sensing Tutorial Doctor?

Haha. Isn't it all about learning to love? Hehe

Lol, true.

Re: TD Testing Areas (downloads)

Added another test level HALLWAY

Re: TD Testing Areas (downloads)

Tutorial Doctor wrote:

Added another test level HALLWAY

We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.

Re: TD Testing Areas (downloads)

zester wrote:
Tutorial Doctor wrote:

Added another test level HALLWAY

We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.

That's sorta interesting. I was just thinking the same thing! haha. I was getting ready to start a topic on it.

One thing I am lacking is good animation skills (or at least I want to make the process faster). I am thinking of buying an xbox kinect and using it as a motion capture device.

I will make a tutorial on how I do these interiors. They are so simple and fast. Sort of like the way you do your characters. I will think of a format for that topic and create it soon.

Thanks.

Re: TD Testing Areas (downloads)

2 Level rooms!

Re: TD Testing Areas (downloads)

Added an office level. The door is not operable. This is a good area to test object interactions. You could put animated objects in the room to give it some life. Perhaps throw a sound in there.

I'd like some suggestions on types of testing areas I should make.

Last edited by Tutorial Doctor (2013-10-14 02:53:56)

Re: TD Testing Areas (downloads)

Added the City Base from my Showcase.

Re: TD Testing Areas (downloads)

Added a St Petersburg area (Someone should recognize this one). hehe.

Re: TD Testing Areas (downloads)

Added a new TestMap. I like testing in this UV textured environment, saves on distractions.

Last edited by Tutorial Doctor (2014-06-15 15:42:35)

Re: TD Testing Areas (downloads)

To have a AO and baked shadows youll need a new texture slot and gonna have to set the blend mode to multiply, and thats not yet added! This video is a good example -> https://www.youtube.com/watch?v=br0_PK6 … QZCB3DCfuw