The english language has many words. Each word has a designated part of speech. When these words are combined in special ways, you get a sentence.
I want to share a standard I have for translating these parts of speech into lua programming so that your code will be more readable.
NOUNS
A noun is a Person, Place, Thing, or Idea.
Variables should be named like nouns. Meet Joe:
Joe is a person, so he is a noun. We could put joe in a Person Class to make him more of a person:
VERBS
Verbs are Action Words. Joe can walk and talk!
Functions should be named like verbs.
ADJECTIVES
Adjectives Describe Nouns! Joe is pale!
Use Booleans to denote adjectives.
ADVERBS
Adverbs Describe Verbs. Joey can walk Quickly:
Once again, use Booleans to denote adverbs. If you use them as arguments for functions, it reads better.
joe:Walk(quickly)
walk = true
quickly = true
PARTICIPLES
A participle is a tense of a verb. Is Joe biking? Or has joe biked? Usually past or present tense.
Once again, Booleans.
biking = true
biked = false
PREPOSITIONS
A preposition is a Location Word. Is joe Under the shed or In the shed? Is he Around the corner or Along the corner?
Booleans again.
under = false
around = true
CONJUNCTIONS
Conjunctions JOIN sentences (statements).
Usually Conditional Statements are the conjunctions in programming. Words like "but," "and," !because," are conjunctions.
if joe.isWalking and joe.isWalkingQuickly then
joe.isAfraid
end
Above, isWalking is a boolean, as well as isWalkingQuickly. Also isAfraid is a boolean. So all we are doing is setting boolean values. Starting to look like an English sentence.
INTERJECTIONS
Interjections are used to express emotion or sentiment. Uh, er, bye, hi, cheers! Horray! Wow! Sup! Oh! Well! Sorry! Oh dear!
One way to do interjections is to use Loops. Most of the time these statments stand for other things. "Wow" means that you are surprised and don't know what to say.
surprised = true
speecheless = true
while speechless and surprised do
LookInAmazement()
end
We could make a function called Wow() that would set these boolean variables:
function Wow()
wowed = true
surprised = true
speecheless = true
LookInAmazement()
end
joe:Wow()