Topic: Physics update using deactivate function

Is there a way to update physics (or something equivalent) for an entire level when using the deactivate function?

For example, using Jules demo:
- if we put 2 crates on top of each other and deactivate the lower one, the top one stays floating in the air (instead of falling)
- if we deactivate the room ('Set'), everything else is floating in the air instead of falling

Re: Physics update using deactivate function

Couldn't you make a function that both deactivates the one object and removes the forces of the other objects?

Re: Physics update using deactivate function

I think it's a bug, I did replicate it,
it happens if deactivate is called inside scene update, I'm not sure why,
(it works if deactivate is called before scene update).

I'll try to track that down wink

Re: Physics update using deactivate function

Awesome!