What if I want an object not to cast shadow and another object near it to cast it?
Looks like you can only edit the light.
176 2013-08-19 18:47:11
Topic: enableShadow for entity (7 replies, posted in General)
177 2013-08-19 08:10:53
Re: Bones manipulation (36 replies, posted in General)
It was
MObject3d * parentBone = bone->getParent();
The rest works fine. Thank you, especially for the links.
178 2013-08-18 22:28:39
Re: Bones manipulation (36 replies, posted in General)
How do I now set the bone position to say world position P(0,0,0)?
179 2013-08-15 21:18:31
Re: Bones manipulation (36 replies, posted in General)
Thank you for the fast reply.
I knew that you had to update the armature thanks to old threads.
What I was missing was the matrix stuff.
Getting the translation part of that matrix gave me a correct vector3 with world coordinates. Thank you very much.
You know, I suck at understanding matrixes in general and all the related transformation operations.
Do you have any tutorial/source/link where I could improve understanding these things in relation to game development?
180 2013-08-15 19:41:46
Topic: Bones manipulation (36 replies, posted in General)
Bones positions are a bit weird, they have values like
0.640017
1.433489
etc
So I don't know how to retrieve the actual world coordinates of the bones.
I added the position of the parent entity of course, but this is not enough.
I need enlightenment about this.
181 2013-08-15 13:20:55
Re: MAGE (2 replies, posted in Plugins)
It's a plugin, you have to compile it and put the DLL file on the same folder of your "mproj" file.
182 2013-08-12 20:25:15
Re: Suggestion: Bookmarks (3 replies, posted in Editor)
Also, when opening/importing, double clicking should open a project/script/etc without having to click on the button.
183 2013-08-12 20:03:05
Topic: Hello & compliments (1 replies, posted in General)
New user here.
Congratulations for this project, it deserves more attention.
It's simple, no install / compiling, the demos look cool and the features are everything you may need if you want to do a simple 3D game. And it looks like you can do even more then just simple stuff. Compared to other engines where I lost hours to just have something basic working this is very good.
Gonna explore it more these days.
Regards.