Will test on my Fedora 17 box as soon as i get hold of a another joystick . Thanks for your efforts Sponk!
1 2013-04-19 08:16:37
Re: Joystick support for Linux (15 replies, posted in Engine)
2 2012-11-16 15:08:40
Re: Change mouse buttons layout (3 replies, posted in General)
I managed to customize the viewport navigation by modifying MaratisUI::windowEvents. Don't know if that's the right way to do it though...
3 2012-11-15 11:23:30
Re: Linux build targets (Codeblocks Projects/Workspace) (2 replies, posted in Engine)
No, it's a seperate one as I was not able to open the Project thats already there (Codeblocks crashes everytime I try to open any of the projects).
But should be fairly easy to combine the buildtargets into one project .
4 2012-11-15 11:03:51
Topic: Linux build targets (Codeblocks Projects/Workspace) (2 replies, posted in Engine)
Hello everyone,
I'm new to this engine and the last few days I've been trying to build Maratis froum source in a linux environment. Just thought I'd share my project files for anyone interested in building Maratis using Codeblocks instead of Scons (which is a great alternative btw).
Solution isn't really clean by now. No linked libraries other than openal and sndfile since i wanted the projects to be compatible with current svn (most of the 3rdparty libraries have no linux build yet). Anyway, hope this is useful to some of you .
https://www.dropbox.com/s/60oigifoaj5t8
argets.zip
For the project/workspace files to work, put the "Codeblocks" folder into /trunk/dev/Projects.