1

(15 replies, posted in Engine)

Will test on my Fedora 17 box as soon as i get hold of a another joystick smile. Thanks for your efforts Sponk!

2

(3 replies, posted in General)

I managed to customize the viewport navigation by modifying MaratisUI::windowEvents. Don't know if that's the right way to do it though...

No, it's a seperate one as I was not able to open the Project thats already there (Codeblocks crashes everytime I try to open any of the projects).
But should be fairly easy to combine the buildtargets into one project smile.

Hello everyone,
I'm new to this engine and the last few days I've been trying to build Maratis froum source in a linux environment. Just thought I'd share my project files for anyone interested in building Maratis using Codeblocks instead of Scons (which is a great alternative btw).
Solution isn't really clean by now. No linked libraries other than openal and sndfile since i wanted the projects to be compatible with current svn (most of the 3rdparty libraries have no linux build yet). Anyway, hope this is useful to some of you wink.

https://www.dropbox.com/s/60oigifoaj5t8 … argets.zip
For the project/workspace files to work, put the "Codeblocks" folder into /trunk/dev/Projects.