1

(13 replies, posted in Scripting)

BitPuffin wrote:

Ireheart: Well okay fine, I haven't used those engines but it sounds like a good way to do it. Although I'm not sure what you mean by repeating it in Unity though. You can define behaviours easily in Unity iirc (I don't really use Unity but I've played with it).

anael: Well yes, like I said you can emulate it with dofile, but that ends up being really messy. The point I'm trying to make is that with the speed of todays computers it's really fine to have the engine in C++ and handle the logic in scripts. Development efficiency has for the most part become more important than game performance (since it's usually fine, and if not, THEN port the hogs to something like C++). The scripting API should really be almost as robust as the core API through C++. I know C++ fairly well so it's not that I'm afraid of it. I just want to be able to move forward quickly. Something that might be an option though wold be to connect the entire C++ API to AngelScript as some kind of plugin to Maratis. As that requires much less work than designing a Lua API.

LUA is more powerful than AngelScript and including files via dofile is simple enough.

2

(59 replies, posted in General)

I would say i would very much like to see terrain with heightmap\texture paint support in the engine as well as  brush support for making blocks. All the top game engines have these features, why should Maratis3d miss out on it? We can't all be blender experts. One thing i miss in this engine is a asset manager to easily browse assets.

3

(2 replies, posted in Showcase)

The star wars project seems interesting but obviously needs alot of work to become something special.

4

(13 replies, posted in Scripting)

I would prefer to have a class system to adding scripts, it's much more professional. If your going to make a entity, why keep repeating it like in unity, aim for something like the source engine\neo axis engine with pre-defined entities. Individual scripts is messy.

5

(1 replies, posted in Engine)

Do you have a roadmap for the engine? I would like to know what's planned for the future of the engine.

6

(3 replies, posted in Editor)

It's abit of a pain to have to dredge through folders to get to where you were before since Maratis doesn't remember where you last were and it's it has that blender feel, why not add a bookmarks tab on the left hand side when searching for something? Just a thought.

7

(1 replies, posted in Engine)

When will we see some networking implemented into the engine?

8

(3 replies, posted in General)

Dead link. :S