Re: terrain ?
So Ayulin, you are saying that to save memory I should try using 512 textures, and making the stencils inbetween each texture 1024, correct ?
thx
Gm
Hey there..
Well I used those numbers as an example of the process itself; how you can work with 2 or 3 smaller tilable images and then blend them with a blend map.
The size for the blend map depends on how fine of detail you want in the texture blending. The more space you have in the blend map, the sharper and more "fine" the transitions can be, and in a smaller amount of space.
The the actual textures themselves, 512x512 is a nice image size if you're using a pattern that you want to repeat a lot (like a tiled floor, a generic ground/grass texture, etc) while maintaining enough variation so it doesn't look *too* repetitive. If you're using something that you want less repetition in, it might be better to use a somewhat larger image size... 1024x1024 might fit that perfectly. It all depends on your needs and what you need each individual texture/tile to do. I believe the dirt texture I'm using in my shot, with the small plants, is 512x512, and I'm able to get a nice degree of variation in there so you really don't see much of a recognizable pattern when it's tiled over a large area - that has a lot to do with how the texture is created, though.
As you work with that method and see the results, you'll get a feel for what you can get away with in terms of what size your textures and blendmaps are. "Horses for courses", as the saying goes.
Last edited by Ayulin (2013-04-09 20:27:14)