1

(2 replies, posted in General)

Hey!

Thank you so much for the quick respond and explanation.

I had been in fact using the fixed render, since the standart one was kind of messy for me.
Anyway, I followed your advise and installed recent grafic drivers - everything works perfect now.

Thanks again.

2

(2 replies, posted in General)

Hello there.

First of all, I am new to this Forum and I wanna state first how amazed I am by Maratis and the whole project. I am really glad I found this engine/forum, although it happened by accident.
So, just to cut a long story short, to all developers of the project: Keep up the good work! big_smile

However, I am having some trouble with the lighting of some objects.
I tried several solutions that I found on the forum, like adding an edge modifier to an object and so on, but it didn't succeed so far.
Anyway, I started some tests and I am not sure if this is really gonna help, but, so far it seems like Maratis orientates by the number of the represented faces in my objects.
I assume that's not intended this way, is it?

Here are a few screenshots of the test meshes I used for.

the meshes in invisible mode, to make clear how many faces they have
http://img5.fotos-hochladen.net/uploads/meshestcuxerg059.jpg

and here the way they get lighted
http://img5.fotos-hochladen.net/uploads/lightszbrvau3spt.jpg

also the material seems different, though it's the same one
http://img5.fotos-hochladen.net/uploads/materialsx8s7ncwj3u.jpg

Oh and by the way, I also downloaded some examples, like the YoFrankie tour, and the lighting is also messed up for me...

I am looking forward for any help in this case.