Topic: Lighting Problem

Hello there.

First of all, I am new to this Forum and I wanna state first how amazed I am by Maratis and the whole project. I am really glad I found this engine/forum, although it happened by accident.
So, just to cut a long story short, to all developers of the project: Keep up the good work! big_smile

However, I am having some trouble with the lighting of some objects.
I tried several solutions that I found on the forum, like adding an edge modifier to an object and so on, but it didn't succeed so far.
Anyway, I started some tests and I am not sure if this is really gonna help, but, so far it seems like Maratis orientates by the number of the represented faces in my objects.
I assume that's not intended this way, is it?

Here are a few screenshots of the test meshes I used for.

the meshes in invisible mode, to make clear how many faces they have
http://img5.fotos-hochladen.net/uploads/meshestcuxerg059.jpg

and here the way they get lighted
http://img5.fotos-hochladen.net/uploads/lightszbrvau3spt.jpg

also the material seems different, though it's the same one
http://img5.fotos-hochladen.net/uploads/materialsx8s7ncwj3u.jpg

Oh and by the way, I also downloaded some examples, like the YoFrankie tour, and the lighting is also messed up for me...

I am looking forward for any help in this case.

Re: Lighting Problem

Hi !

There is two renderers right now in Maratis, the "fixed" renderer using a fixed pipeline and the "standard" renderer using shaders.

The fixed pipeline only uses vertex lightning and multitexturing (old fashion 3d card) as opposed to the standard renderer using pixel lightning.

It seems you are using the fixed renderer for some reason, it can be that the standard renderer is disable because your card doesn't allow the use of shaders in OpenGL. It can be because your 3d card is old or because your 3d card drivers are not up to date.

Are you using windows ? I suggest you try to install recent drivers to enable OpenGL.

Re: Lighting Problem

Hey!

Thank you so much for the quick respond and explanation.

I had been in fact using the fixed render, since the standart one was kind of messy for me.
Anyway, I followed your advise and installed recent grafic drivers - everything works perfect now.

Thanks again.

Last edited by MrOneTwo (2013-06-22 17:34:26)