1

(11 replies, posted in Gossip)

It's a great idea.
The first step may be to create Wiki on Google project page.

2

(2 replies, posted in Bug report)

Don't know exactly but It may be a good starting point.

3

(2 replies, posted in Bug report)

Hi,

Why not create issues on Google or install bugzilla on celeonet?

regards,

4

(59 replies, posted in General)

Hi there,

Indeed, I think terrain will be a great feature for Maratis.

I tried Win32 Maratis version last evening and as gamemaker mentioned, you've put a lot of work into Maratis.
What I understand:
Blender (another very good opensource tools) is used to create objects to be add in the Maratis project after export operation.
So, I think if we want to keep a very hard link with Blender, you have to create maybe Python scripts to export terrain datasets and add adaptive algorithms in Maratis to produce high quality terrain rendering for all the target platforms.

What do you think?

Some useful informations can be found here:
Real-Time Rendering Resources: http://www.realtimerendering.com/
Terrain LOD Published Papers: http://www.vterrain.org/LOD/Papers/


For now, anael is right creating tutorials in first priority because you can't use a new tool without having some best practices.

Last point:
after testing Maratis last evening, I got ideas:

  • logging facility to help debugging (log4cxx ?)

  • unit testing framework (CPP Unit ?)

  • porting to android

How could we help improving general quality, engine and editor?

Thanks your your attention.