1

(7 replies, posted in General)

hi, sorry its taken me a while to reply.

The advice you gave to solve the smoothing problem worked perfectly, thankyou smile

However, it appears now as if the UV maps are not importing correctly. I have them mapped in blender fine, however when I import them into maratis, the textures appear (along with the relevent normal maps ect), but they are not mappedcorrectly. Do I need to remap them once I've applied the edge split modifier or something?

2

(7 replies, posted in General)

I'm running into a few problems getting my mesh's imported.
For some reason when I load them into the editor, they dont have their textures applied to them (I've made sure the textures are in the maps folder). The texture files are all of dimensions of power 2 and all in TGA format.
Also, the model seems to be smoothed when it is loaded into the editor, is there any way I can make sure it isnt?
Last question (sorry), my model is made up of different areas but it isnt casting any shadows? Its getting illuminated by the light, but for example, pillars are not casting shadows on the floor?

Thanks,
Rich

3

(7 replies, posted in General)

Thank you for the quick response smile

It was very helpful.

I'm really enjoying working with this engine, am I ok to post a few screenshots of my project in the showcase section? Its very much a work in progress at the moment, and quite a casual project (I have to fit it in around university work) but I should have some pictures soon.

4

(7 replies, posted in General)

hey, I'm back again with a few more questions.

I'm not entirely sure how to word it as its quite a broad question. How do I go about creating game behaviour, such as AI, character movement and things like flickering lights?
Do I do that using scripts with LUA or do I need to get cracking with C++?
Also, I'm not entirely sure what the 'game plugins' do?

Thanks,
Rich

5

(2 replies, posted in General)

Great, thanks for the help.

I've imported a few test models to get to grips with the blender exporter. I'll post some shots of my project when I've got my level designed and got a few models textured.

After playing around with the editor a bit, I'm really excited about starting my project and learning C++.
Cheers,
Rich

6

(2 replies, posted in General)

hi all
just downloaded maratis and I'm looking forward to getting my project under way. I dont have much C++ experience at all so I'm hoping to pick it up as I go along smile

I've got a quick question regarding textures.

As I understand it, I texture my object in blender using UV maps, then import it into the engine. Do my textures have to be powers of 2? or can they be any dimensions? Also, after I've applied the textures in blender (UV mapped), are they applied automatically to the object when its imported into the engine? or is there another step? (assuming I've got my diffuse, normal and specular textures all in the map folder).

I just wanted to check about the textures before I start work so I dont mess everything up from the outset.

Thanks for reading

Rich