Thank you!

It worked as expected. Now I can keep experimenting when I have free time.

And before I make some stupid mistakes, to change the animation speed I would have to repeat the same frame several times? Is there a way to do this from code? or maybe from the Editor.
what would be the best way?

again, thank you so much for your patience

EDIT: I just found the answer in the Vegas tutorial. Thanks!

This is what I have in blender

http://img864.imageshack.us/img864/7459/tmpfd.jpg

And yes, I was using influences to get the material to be hidden, while I was showing the texture at the same time. Is there any way to do this in maratis? The idea is to use alpha compositing to hide parts of the texture at the same time.

That way I manage to show the human body without showing the cube. I know this one looks ugly, but it's just a test.

thanks

Anael, thanks for the suggestion. I finally made my animation in blender (first I used it, it was a fun ride) using that method.

But I had another issue when I was trying to do an invisible cube with a texture surrounded by invisible borders.

My material has alpha 0.0
My texture has the following influences: color 1.0, alpha 1.0

This way I make the material invisible, and the image is shown with the invisible alpha channel. I get the desired output in blender  but when I exported the mesh in maratis the entity was completely invisible (I couldn't see the textures either).

Is this a known unsopported case? is it just a mistake during the export?

Thanks!

It's the game engine. from the output, I would say this is a script. From the maratis mta export:

!!!Maratis!!!

!!!TextureAnim num="1"!!!

    !!!Texture id="0"!!!
        !!!translate num="1"!!!
            !!!k t="6" x="0.000000" y="0.000000" /!!!
        !!!/translate!!!
        !!!scale num="1"!!!
            !!!k t="6" x="1.000000" y="1.000000" /!!!
        !!!/scale!!!
    !!!/Texture!!!
!!!/TextureAnim!!!

!!!/Maratis!!!

(I replaced all < and > by !!! to be able to post it)
The mapping is exactly the same you described, because I used UV coordinates to place the textures on each side of the cube. The UV coordinates are correctly exported to Maratis, so yes, that must be using a script. I'll keep trying to do the same effect using offset changes.
http://img404.imageshack.us/img404/740/tmpv.jpg

as you can see the texture is correctly placed (that's how you have to place the texture on each face for the animation to scroll in the game engine). I'll try to do it again but using offsets this time. I'll probably use different files for each side of the cube (because some animations have 5 frames instead of 6 (I'm experimenting with an existing 2D game).

I have this video showing up my texture. Each side of a cube has a different animation from the same texture (left, right, front and rear), which plays using the blender game engine. Now, what's the best way to do this in Mariatis? What do you think?
http://img190.imageshack.us/img190/2271/tmpj.jpg


Demo mpg file:
http://www.mediafire.com/?6kj5ogl8ln1y2le

you are right! I just focused on Mesa because it was giving me some other errors on 7.10.2 (then I upgraded it). But yeah, nothing to worry about anyway, I was just trying to run the demo in my netbook. I'll just keep experimenting in my desktop machine.

Thanks for your quick reply!

I'm getting this problem after compiling the ManualUse example:
$ ./ManualUse
GL_VERSION : 1.4 Mesa 7.11.2
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader
ERROR OpenGL : unable to compile shader


and all I get is a grey screen. I'm using intel i915 drivers on Debian. The example works just fine in my desktop machine with a geforce 8600GT card.

Does anyone know what could be causing it? I'm using latest Mesa version. I also tried 7.10.2 with no luck. Maybe is something obvious, I'm just a newbie in this area.