Topic: Ghost contour?

Will making an object a convex hull and setting it to ghost (if it is a character with complex geometry) give the effect of a ghost outline (a collision zone based on the contours of the mesh, and not the bounding box) ?

Re: Ghost contour?

Thats glow when mouse on top or object selected?

Re: Ghost contour?

No. I just want to detect collision with the contours of a character mesh, without physics calculations.

Re: Ghost contour?

Ok, i see.

Re: Ghost contour?

A convex hull is a simplified gemoetry,
it create a pure convex  volume.

You read about it here :
http://www.digitalrune.com/Support/Blog … ation.aspx

For a precise Ghost, you can use "Triangles" but it's slower than convex hull.