Topic: Ghost contour?
Will making an object a convex hull and setting it to ghost (if it is a character with complex geometry) give the effect of a ghost outline (a collision zone based on the contours of the mesh, and not the bounding box) ?
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Will making an object a convex hull and setting it to ghost (if it is a character with complex geometry) give the effect of a ghost outline (a collision zone based on the contours of the mesh, and not the bounding box) ?
Thats glow when mouse on top or object selected?
No. I just want to detect collision with the contours of a character mesh, without physics calculations.
Ok, i see.
A convex hull is a simplified gemoetry,
it create a pure convex volume.
You read about it here :
http://www.digitalrune.com/Support/Blog
ation.aspx
For a precise Ghost, you can use "Triangles" but it's slower than convex hull.
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