Topic: Sound Scripts
I will update this post with a collection of sound scripts I am working on.
The first one I made was a script that plays a sound after a number of seconds. This script scared me, because you can't really anticipate the sound.
SoundOnTimer:
--TIME--
knock = getObject("Knock")
i = 0
function soundOnTimer(seconds,sound)
i = i + 1
t = i/60
if t > seconds then
playSound(sound)
i = 0
end
end
function onSceneUpdate()
soundOnTimer(10,knock)
end