Topic: Combining LuaSocket and Maratis?

I discovered this engine a few days ago and it looked pretty neat, but as far as I know it does not have any networking capability.

Would it be easy to add this to Maratis? If so, how would I go about doing it?

Re: Combining LuaSocket and Maratis?

Right now you can use a third party library called from a maratis c++ game plugin,
for example knet : http://forum.maratis3d.com/viewtopic.php?id=640