Topic: Import from UDK or Unity 3D (is it possible?)

Hi,
I recently discovered Maratis and I am Loving it so far!
This Engine has such potential and the License I think
is going to be one of the many things people will respond
positively to.

Now, I'm a lone individual making games in limited free time,
I guess many of us are, however I've had the time to try out
both UDK ( unreal development kit ) and Unity 3D 3.3 PRO
These engines (especially UDK) have very high-end graphics
and powerful yet somewhat painful editors.

I'm NOT saying that I expect this engine to have all the features
and abilities that UDK and Unity 3D have, I was simply wondering,
is it possible for me fx;
to model a terrain or other entities (characters, weapons particle effects etc.)
in UDK or Unity then Export them, open them in Blender and convert them to
.mesh files and then use them in Maratis?

Thanks for the engine, I am a big fan!
Many people will see this and love it, don't quit on it!

Re: Import from UDK or Unity 3D (is it possible?)

Hi,
thank you Piranha, and welcome on the forum smile

I know Blender can export Unreal model and Collada (for unity), but I don't know if Blender can import this files. If Unity or Unreal can export collada maybe.

You can find some tips about terrain and modeling on the website and in this forum :
terrain discussion : http://forum.maratis3d.com/viewtopic.php?id=15

tutorials/examples : http://www.maratis3d.org/?page_id=53

Hope to hear you more here,
cheers.

Re: Import from UDK or Unity 3D (is it possible?)

Thank you for the warm welcome and the quick answer, I'll take a look at the links you posted,
I found out that UDK exports meshs in the .obj format and unity doesn't (at least at first glance)
support exporting their models.

I really look forward to seeing this evolve and good luck to you and the rest of the team, I'll stay
and play with the engine and if I figure out something good I'll post it.

Cheers Anaël!