Re: Test projects
Thanks for the links. Browsed em and will read them later. Yeah, I am trying to figure out this whole modular thing. If only maratis had snapping, then I could use it better. That funland level is just four copies of one landmass rotated different ways. But you can see where they overlaps because it shows artifacts where they overlap.
I posted on gamedev.net to get some ideas about old tricks of the trade and realized I don't have to put so many graphical masterpieces in my game. I downloaded Tomb Raider 1 on my ipad and playing that... boy did they over optimize. haha.