Topic: Maratis on PSP?
My game development still isn't in full swing yet, I'm waiting on a couple of pieces of artwork and a meeting to decide what the actual scope for the demo is. That basically leaves me with a bit of time to twiddle my thumbs before I can get rolling properly and now the package/publishing is wrapping up I'm poking at other things to keep my fingers busy.
One thing I would like to do with my demo is to send it to Sony in the hope of charming a (Vita?) devkit from them. For this I want to have something on a Sony device, so I've been playing around with the homebrew PSP devkit, part of devkitPro. Having a look at Maratis, there's not an awful lot that would need to be done apart from rewriting the renderer.
Firstly, a couple of questions. Does anyone else have any use for the homebrew PSP version or should I just make it for myself? If other people are interested, do they have any preference as to how the project is built? It will be based on the current iOS build, but obviously there's not really a project file that would work, as it could be built on Windows, Linux and OSX. Also, I'm not sure the existing scons build system would really work, I'd have to look into it in more detail. I was considering premake4, as I'm planning on using it for my project, but it doesn't yet support changing the compiler. The other option is CMake I guess. Anyway, thoughts?