Topic: Settings for a terrain
Hi,
I don't know if this topic is at the right place.
I'm trying to replace the room in the Jules level by a terrain made with a simple subdivided grid from Blender.
I put it in the level, set "Physics" on, choose "Triangle-Mesh" for shape collision and set "Ghost" off and put the same physics settings as the stoneset.mesh , but the character doesn't collide well with the grid. It quickly goes trough it as I try to move it around the ground.
How could I solve this ?