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Topic: Settings for a terrain

Hi,
I don't know if this topic is at the right place.
I'm trying to replace the room in the Jules level by a terrain made with a simple subdivided grid from Blender.
I put it in the level, set "Physics" on, choose "Triangle-Mesh" for shape collision and set "Ghost" off and put the same physics settings as the stoneset.mesh , but the character doesn't collide well with the grid. It quickly goes trough it as I try to move it around the ground.
How could I solve this ?

Re: Settings for a terrain

Check that you didn't scale the terrain (scale need to be 1.0 1.0 1.0),
for triangle-mesh collision, scaling is not supported in the actual version,

it will be added in the next release (code is already done).