Topic: Difference between scene and level
Which is the logical difference between scene and levels?
When should I use a new scene instead of a new level and viceversa?
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Which is the logical difference between scene and levels?
When should I use a new scene instead of a new level and viceversa?
Hi SadWolf,
That looks almost like a philosophical question to me.
Is life a Scene or a Level?
I hope I get this at least barely right...
My interperation of scenes is that they are subparts of a larger simulated environment contained by a specific level. A scene can be a layer of text, a room full of ducks or a view of planet Mars getting terraformed. While an level is the space those scenes exist in. So when big changes is needed, maybe due to performance/memory reason - scenes is getting to big and complex, or simply because it just make sense for other reason or constraints. Then its time to switch level. For example, when going from an outdoor location to an indoor location, or from the main-screen to ingame-view, etc.
There are examples of level changes in many different games, and they all seem to follow a common pattern of "Loading..." something.
It's up to you in the end to where actual change a level contra scene. It's to general to give a good answer without knowing more details about where we really are.
* To me, life is a scene, for you maybe a level?
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