Topic: glow shader
Hello
I'm doing test with Maratis. I want to use HDR and glow.
Glow is done with two render. A first render with only light and blurred, a second one with normal scene.
The two render are mixed together with an additive blending. This technique is described here.
In maratis I was thinking to use the emit map.
First render (normal)
Second render (with light turned off) (so only thing that will be rendered is emit surfaces)
My question is how I can do the second render ? With a script ? or a plugin ?
And to speed up the second render I want to disable other textures (we don't need normal mapping or specular mapping). How I can do this ? Can I pass to a shader a variable with a plugin ?