Topic: Creating a plug in for zbrush

Hi
Well i want to create a plug in for zbrush. But i don't know how to get started i looked at the page where it shows how to create a simple game behavior. Is it the same way to create a plug in for a 3d software or is it a whole different situation?

Re: Creating a plug in for zbrush

Hi, a game behavior is to create a plugin for Maratis,
to create a plugin for Blender it's python, for Zbrush I don't know.

Re: Creating a plug in for zbrush

carlos32 wrote:

Hi
Well i want to create a plug in for zbrush. But i don't know how to get started i looked at the page where it shows how to create a simple game behavior. Is it the same way to create a plug in for a 3d software or is it a whole different situation?

Do you mean a zbrush to maratis type thing ? If so then I would think that would be a behavioral plugin for maratis, yes.

Im not entirely sure though what you are getting at, because afaik, zbrush can only do modeling,which can be exported to the OBJ format, which maratis reads in without any trouble with the new assimp importer and the new menu option inside the editor.

So I guess Im curious, what your goal was ?

Thx
Lee