Topic: Collaborative Community Game(s) (Idea)

A little history:

I was first introduced to 3D modeling and computer programming when I found out that I could create custom content for ''The Sims 2" PC game. I could model something in a 3D software called MILKSHAPE and import it into a software named SIMPE and get my object in the game! WOW!

I discovered this on a website called MODTHESIMS. Ever since I have been into this 3d stuff. One cool thing about that modthesims website is that people would sort of collaborate to make things for the game. And all of it was free.

Some people were modelers. Some were SIMPE pros. Some could make clothes well. Some could build buildings. And all of this content was used to enhance the game.

The idea:

There is a lot that goes into making a game, and I just don't have the time nor experience to complete one. It would be neat if the community came together to collaborate on a game or games.

Or perhaps there could be a Forum section for COLLABORATIVE GAMES. We could make our own little dead lines. Share files via Dropbox, get feedback in the forums etc.

This way we could build up the community and the samples gallery, and it is a good way to get people who aspire to be game designers used to collaborating on an actual project with no real pressure.

We could have genres and everything. We could take votes on who would do what. For instance, there might be a project manager and a modeler and a rigger and a scene designer etc. There could even be people to simply give ideas.

I'd like to see this community get bigger, and this engine to be more popular.

What about it?

Re: Collaborative Community Game(s) (Idea)

Hi,

there was a similar attempt some time ago by the community,
maybe it's time to wake it up ? You should definitively try to contact :

AquaGate :
forum discussion http://forum.maratis3d.com/viewtopic.php?id=402
gitHub : https://github.com/nistur/AquaGate

Re: Collaborative Community Game(s) (Idea)

anael wrote:

Hi,

there was a similar attempt some time ago by the community,
maybe it's time to wake it up ? You should definitively try to contact :

AquaGate :
forum discussion http://forum.maratis3d.com/viewtopic.php?id=402
gitHub : https://github.com/nistur/AquaGate

Thanks anael. That is almost exactly what I am talking about. There just wasn't any organization to it (project manager).

I personally am trying to create a good workflow for working with Maratis. I can't quite get my Sketchup models to import correctly, and I don't know blender too well, yet. I am just modifying the SponzaFPS demo for now.

Added some sound and managed to get a static mesh into it (which is good, hehe). Also added my respawn object.

I am thinking of making a set of primitives for Maratis so that people can use them to play with lua (that should be the easy part.)

Anyhow, once I get the workflow down, I will try to contact the people from that thread. Thanks!