Re: Should I make a Character Texture Painting Tutorial for the Wiki?

It's a good topic, but I sure wish we would stay away from language like    a zombie eating someones face. I think its better to err on the side of caution given we don't know the age of everyone coming here wink

http://ithp.org/articles/violentvideogames.html

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

haha. This is the best topic I've seen so far. If only we could get normal maps into Maratis. I just downloaded 2,000 + bvh files, gonna see if I can use one to add to my character.

I have used texture atlas to bake some AO, but I still don't get how it works yet.

Normalmaps should work just fine in Maratis did you follow the Blender exporter tutorial http://www.maratis3d.org/?p=277
The order that the maps are placed do make a difference.

http://www.maratis3d.com/wp-content/uploads/2011/01/07.jpg

Even if you don't have a Specular map Normal still has to be placed on the third line.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Hey Zester, got the Character animated and into Maratis:

http://forum.maratis3d.com/viewtopic.php?id=775

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Hey Zester, this is what I managed with Texture Atlas:
PunBB bbcode test

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

Hey Zester, this is what I managed with Texture Atlas:
PunBB bbcode test

Oh cool, Texture Atlas is a neat little plugin make creating AO maps really easy. Also the "Auto Unwrap" feature doesn't do a half bad job. I will some times go in and "Average Island Scale" and "Pack" the uvs. And it looks like you stumbled on some of the advanced UV features. There is a check box in there somewhere's to show you were the stretching is if there is any.

Last edited by zester (2013-10-03 03:50:33)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

Hey Zester, got the Character animated and into Maratis:

http://forum.maratis3d.com/viewtopic.php?id=775

Yahh I downloaded and took a look, great job. Shes has clothes "that are not" painted on and your using bvh animations. Very cool can't wait to see what else you can produce. From the looks of it you appear to be very dedicated to being a game developer. Good job your defiantly on your way.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Just out of curiosity , Zester are you a Proffesional 3d artist ?

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Thanks, zester - a brilliant tutorial.

I've spotted a couple of things in it which are blindingly obvious now you've pointed them out (I have never been able to understand them before). So well done!

Please keep them coming.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Another one in no time:
PunBB bbcode test

Last edited by Tutorial Doctor (2013-10-03 16:48:14)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Sorry the "Bump/Spec/AO" map tutorial is taking so long, but I am having a problem that I can't seem to figure out.

https://lh4.googleusercontent.com/-tYIo_8mIGvM/Uk4aeWb7bwI/AAAAAAAABLE/inEYJxKjnTY/w960-h540-no/Screenshot.png
https://lh3.googleusercontent.com/-x357IlB71mo/Uk4aejsWh9I/AAAAAAAABLI/1jXoA122dq8/w749-h630-no/Screenshot1.png

Not looking right.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Here is a screenshot of my character in blender so far, I am not sure why the normalmap is so strong in Maratis thou.

https://lh3.googleusercontent.com/-MPxbwLYiVm0/Uk4q5B5rrLI/AAAAAAAABLs/vyt4obXuAKI/w960-h540-no/Screenshot.png

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

zester wrote:

Here is a screenshot of my character in blender so far, I am not sure why the normalmap is so strong in Maratis thou.

https://lh3.googleusercontent.com/-MPxbwLYiVm0/Uk4q5B5rrLI/AAAAAAAABLs/vyt4obXuAKI/w960-h540-no/Screenshot.png

Did you change the inlfluence amount?

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:
zester wrote:

Here is a screenshot of my character in blender so far, I am not sure why the normalmap is so strong in Maratis thou.

https://lh3.googleusercontent.com/-MPxbwLYiVm0/Uk4q5B5rrLI/AAAAAAAABLs/vyt4obXuAKI/w960-h540-no/Screenshot.png

Did you change the inlfluence amount?

I changed the "Normal" value under "Geometry" but even with it set to 0.0 its still really strong like that. Ill package it up and upload it soon, right now I am just having a bit of fun adding skin blemishes.

Going to play with adding some dirt to try and make him look dirty.

https://lh5.googleusercontent.com/-7mCTSKp7gI4/Uk4wDW8wIBI/AAAAAAAABMQ/c13eTDdhaJc/w960-h540-no/Screenshot2.png

Last edited by zester (2013-10-04 03:09:54)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

I was going to post a tutorial on painting bump maps, but it appears maratis only supports normal maps.

Instead what you can do, is if you use gimp install the gimp-normalmap plugin found here https://code.google.com/p/gimp-normalmap/ and the Insanebump plugin found here http://registry.gimp.org/node/28117

https://lh3.googleusercontent.com/-j0bIRfxVl60/Uk5SAwi29RI/AAAAAAAABNA/MsgP2iB8TOc/w368-h540-no/snapshot34.png

The Insanebump script allows you to generate.

1. Normal maps
2. Specular maps
3. Diffuse maps
4. Ambiend occlusion (AO) maps
5. Displacement (or height) maps

In Low, Medium and High Detail

https://lh6.googleusercontent.com/-hAbnrIXBfJw/Uk5R3Gy9joI/AAAAAAAABM4/5g9x6HW5MmE/w1096-h627-no/Screenshot2.png

It does the same-thing as Pixplant2 or Crazybump but is free.


Once you finish painting your model, just run the texture thru the Insanebump plugin and apply the Normal and Specular map in Blender.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Zester wrote:

I was going to post a tutorial on painting bump maps, but it appears maratis only supports normal maps.

Bump maps are altering the underlying geometry at rendering, I think that's why they are not supported.
Insanebump does a good job, there's also xNormal for more advanced tasks (setting the lights, baking textures from high poly to low poly...). And maybe Blender can do it either!

Edit: confused bump maps and displacement maps, thanks Zester for correction.

Last edited by com3D (2013-10-04 10:13:37)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

I usually use Insanebump or Pixmap2.

On Blender both Normal and Bump maps are pretty much the same thing, except Normalmaps have more of a dramatic effect, I use bump mapping for fine detail like pores, wrinkles and facial stubble.

Blender has a displacement modifier you can use, that will take a grayscale image and modify geometry.

But in blender with out the displacement modifier no geometry is changed by bump mapping.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

I was thinking of making our character some kind of "Medieval Necromancer" for the tutorial. Well Medieval Necromancer need evil spell books. This is what I got so far.

https://lh5.googleusercontent.com/-y3Nu5ORWzmE/Uk5ttKGV60I/AAAAAAAABNk/pVd1DgcfgbY/w960-h540-no/ScreenShot.png

Here's the Medieval Necromancer, added some armor and a tunic.
https://lh6.googleusercontent.com/-5tXuFR5Bnv8/Uk5wnj60l0I/AAAAAAAABOE/qF_zrn0-Yl0/w960-h540-no/ScreenShot1.png


Here are my source images, in-case you were interested.

http://fotobg.ru/upload/img1354186410.jpg
http://img.gawkerassets.com/img/17e6p1jmbzcl5jpg/ku-xlarge.jpg
http://fotobg.ru/upload/img1345911150.jpg
http://th08.deviantart.net/fs70/PRE/i/2012/169/6/2/4_hd_flesh_textures_by_thatsavior-d53wxoy.jpg

Last edited by zester (2013-10-04 07:41:05)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

From what I have been learning about normal maps, they are supposed to make relatively flat geometry appear to have complex geometry, and are usually generated from a higher poly mesh to a lower poly mesh. They also cause the lower poly mesh to interact with light as if it were the high poly mesh. I will attempt a test today.

Bump maps don't store light information, and displacement maps deform the actual mesh.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

From what I have been learning about normal maps, they are supposed to make relatively flat geometry appear to have complex geometry, and are usually generated from a higher poly mesh to a lower poly mesh. They also cause the lower poly mesh to interact with light as if it were the high poly mesh. I will attempt a test today.

Bump maps don't store light information, and displacement maps deform the actual mesh.

Wikipedia says.

http://en.wikipedia.org/wiki/Bump_mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not actually changed. Bump mapping was introduced by Blinn in 1978.[1]

Normal mapping is the most common variation of bump mapping used.[2]

The grayscale depth is the light info, or depth info. I usually use them because you can use them for both normal mapping and as a height map in blender. Saves you from having to load an extra image. Grayscale images also have a third and forth use in blender, spec mapping and ao.

Last edited by zester (2013-10-04 15:13:37)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

By changing "Color Balance" and "Brightness-Contrast" our once very much alive character has become "Sick, Dead, Suffering from Hypothermia"?

https://lh3.googleusercontent.com/-MPxbwLYiVm0/Uk4q5B5rrLI/AAAAAAAABLs/vyt4obXuAKI/w960-h540-no/Screenshot.png

https://lh4.googleusercontent.com/-E7Th5s_qTeo/Uk7YzDnEJoI/AAAAAAAABO0/gZu-PJHR84k/w960-h540-no/ScreenShot3.png

I could make a plug-in for Maratis using ImageMagick(Magick++) <-- C++ Api  that could make the changes to the texture in memory over time. Example: Characters in cold environments could gradually become more and more "Hypothermic" looking from the cold.

Now that I think about it I bet you could animate normal's.

Last edited by zester (2013-10-04 15:17:37)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Bump mapping and normal mapping are from the same family, bump maps are more user-friendly and normal maps are more precise and direct.

What happen is, in a render engine, a bump map is internally converted into a sort of normal map.
We use normal map directly in real time 3d because this "conversion" can be preprocessed and because normal maps allow baking the normals of a hi-res mesh into a low res mesh with precision.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

anael wrote:

Bump mapping and normal mapping are from the same family, bump maps are more user-friendly and normal maps are more precise and direct.

What happen is, in a render engine, a bump map is internally converted into a sort of normal map.
We use normal map directly in real time 3d because this "conversion" can be preprocessed and because normal maps allow baking the normals of a hi-res mesh into a low res mesh with precision.

So I could get this same effect seen here:
http://www.youtube.com/watch?v=U7PQGgz1RII

In maratis? (The way it interacts with the light when the light is moved)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

yes Tutorial Doctor, follow the tutorial and save the normal map as a jpg or png texture and then import it int the third texture slot "Normal" :

http://www.maratis3d.com/wp-content/uploads/2011/01/07.jpg

You will also need to switch on the normal option in the texture "image sampling" properties :

http://www.maratis3d.com/wp-content/uploads/2011/01/08.jpg

ps : normal map doesn't support mirrored uv mapping.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

TD see this post http://forum.maratis3d.com/viewtopic.php?id=535 and yes to (The way it interacts with the light when the light is moved)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

The normal map keeps showing its color even though the color option is disabled (normal influence enabled)

In Blender
PunBB bbcode test

In Maratis
PunBB bbcode test

Some Settings
PunBB bbcode test

Other Settings
PunBB bbcode test

And more Settings
PunBB bbcode test

Last edited by Tutorial Doctor (2013-10-04 16:57:38)