Topic: Making Clothes Marvelous Designer Style(Blender)

Okay, here is another discussion on making clothes for characters in a faster and easier way, sort of like marvelous designer.

All you need are:
A Vector Editing Program
Blender

1)The basic setup is to draw the shape of the clothing in your vector program.

2)Export it as SVG.

3)Import it into Blender.

4)Convert it from a curve to a MESH.

5)Duplicate the shape and drag it out.

6)Connect the seams of the outlines using the "F" key.

7)Cut holes out where you need them (delete faces).

8)Subdivide the mesh a few times (so that it can have good physics).

9)Make it a CLOTH.

10)Make sure to enable SELF-COLLISION.

To make it work with a character, make sure the character is set as a COLLISION object. When you press PLAY on the timeline, the cloth will animate. You then scrub the timeline and choose a nice spot, then APPLY the cloth modifier (the cloth will freeze at that pose)

You can also use VERTEX GROUPS to constrain certain vertices.

The time it took for me to make simple shirt was only about 1-2 minutes.

Okay, here is a dress done in about 3 minutes(more vertices)
PunBB bbcode test

And with a tiled  texture
PunBB bbcode test

For anyone wondering what Marvelous Designer is:
http://www.youtube.com/watch?v=eY--c4YTlo4

Last edited by Tutorial Doctor (2013-10-24 23:32:22)

Re: Making Clothes Marvelous Designer Style(Blender)

Cool you taught me something new wink

Last edited by zester (2013-10-22 21:37:33)

Re: Making Clothes Marvelous Designer Style(Blender)

I'll just throw a quick suggestion, don't do unnecessary big quotes, especially when you quote a post immediately before your, they just make reading less comfortable.

Re: Making Clothes Marvelous Designer Style(Blender)

A better way to do this is to just extrude the shape rather than connecting the seams.

Re: Making Clothes Marvelous Designer Style(Blender)

Okay, Trying another technique. So far I took a photo of a shirt and did the INSANEBUMP to it. Applied it to a plane, made it a cloth and draped it over a sphere.

PunBB bbcode test

Last edited by Tutorial Doctor (2013-10-24 02:51:31)

Re: Making Clothes Marvelous Designer Style(Blender)

This is IT!!!

I used the reference photo to make a sort of alpha looking image (black and white).
I then used Illustrator (you can use Inkscape also) to trace the image as a vector image.
I exported it to SVG.
Imported into Blender.
I then converted it to a mesh
I then extruded it.
I had to use a REMESH modifier to clean up the geometry.
I then cut the holes.
I unwrapped the mesh using PROJECT FROM VIEW(BOUNDS) and viewed it from the top (svg comes in facing up).

I had to move the vertices inside of the image (In the UV editor) so that they don't spill over into the white part. It doesn't have to be accurate, just move them inside of the shirt somewhere. But if you are a perfectionist, have at it.

I then applied the images.

I guess you get the drift:
PunBB bbcode test

In Maratis(low poly):
PunBB bbcode test


Download the files I made and used:
https://sites.google.com/site/aasfsfasa … /shirt.zip

The mesh came to 1,000 faces (4,500 when set as a cloth), but it decimates very nicely(Can go down to about .2 (179 faces))

If anyone wants the blend file, I can post it here.

Last edited by Tutorial Doctor (2013-10-24 03:47:50)

Re: Making Clothes Marvelous Designer Style(Blender)

I have completely scratched this method for making clothes. It would be best to just get Marvelous Designer, although it cost so much.

I just created a faster way to model clothes. I will make a tutorial soon. Perhaps tonight.

Re: Making Clothes Marvelous Designer Style(Blender)

Okay, I have a new process that I am using. Using a Bsurfaces plugin.
http://forum.maratis3d.com/viewtopic.php?pid=5963#p5963

I will still try to figure out how I can use Virtual Fashion Pro for clothing. Until then I will use Bsurfaces.

Last edited by Tutorial Doctor (2013-11-15 20:20:49)