Topic: Introducing... me, myself and my project
I just thought I'd say a quick hello to this forum.
My name is Philipp Geyer. I'm a game programmer. I graduated University of Abertay, Dundee a year and a half ago (Summer 2010) and started working for Ideaworks Game Studio in London. Since then, I've worked on 4 iOS titles including, most recently, Call of Duty: Black Ops Zombies.
In my "free time" or what little I have, I enjoy programming and fiddling around on my own personal projects. Much as I have little distractions, mainly in the field of Memetics where I'm trying to write a small library to allow evolution and dispertion of information within games, the main project I have been spending my time on is a game.
Due to a couple of reasons, the game will be targetted towards Windows/OS X/Linux with the possibility of handhelds and other devices coming later. The original plan was that I would develop a game engine along side the game, with some friends doing the gameplay programming, however, I have since given up on that as it appears I cannot trust any of my friends to do any work. I am not insane enough to believe that I can do both engine development and gameplay programming, hence me looking for an engine to use and coming across Maratis3D.
The schedule for my game was disrupted, unfortunately. The plan was to have my engine in a usable state for the game to begin development in earnest in Early September. Until that time my team and I have been busy with design work and have a good deal of game design and plot design worked out and written up. We also commissioned a couple of pieces of concept art. September, unfortunately, was the beginning of almost 3 months of crunch time for me and my friends were starting their last year at university.
TL;DR: Busy busy busy. Game was put on hold.
As the game was recently released and the first scary updates are out, I'm no longer quite as stressed at work, so I am resurrecting my project.
A little more about me. I use Linux predominantly and, while at university, have done several talks about gaming on Linux, both what games are available and what's available to develop games easily for it. I have also fiddled around with as many different hardware and software platforms that I have been able to get my hands on. I wouldn't say that I'm confident with all of them, but I'm at least familiar. I am a big fan of free and open source software, but as of yet, have not contributed, or released any myself. I do intend to try and give back to Maratis though whenever I can.
Finally, I'm just looking for a 3D artist to be able to bring my concept art to life, until I have something I can work with and play around with, I will be poking around the Maratis source code some more and getting more comfortable with it. When I have something visual up and running, I will probably start a devblog and link to it from the forum, adding pretty pictures to my posts
If anyone has any questions, give a shout. I hope I can give as much to the Maratis community that Maratis looks like it will give me.