Some final tests and the publishing should be uploaded tonight! As I said, some of the publishing steps will have to be updated for OS X because I don't really know where things should go. I guess probably all inside the .app somewhere...
But yes, I've basically just pushed the project data into the player application, which also has it's name changed to the name of the mproj. The data files are all added to the npk file apart from levels/ and meshs/ which, the folders are currently just copied in their entirety. The Game.dll is copied (if it exists) and I have also set up copying the plugin/ folder if it exists. Running the executable should then automagically run the game.
Just got to compile it all for Linux and check that it all works fine there, then I'm done and it will be uploaded
EDIT: Just a point, but the plugins will need to be kept up to date with the engine, otherwise they'll crash. Just ran a test with the water demo and was wondering why it wasn't working
EDIT: Linux test complete. I had to change a bit of code because I forgot to change the mode of the executable... but I added that I'm just going to reboot to Windows, update the VS2005 solution, clean out all build files etc, then upload Should be up in about 30 minutes
EDIT: Uploading
Last edited by Nistur (2012-01-18 23:13:15)