Topic: A quick mess around with some art assets

I just put some assets from my friend Umar from an environment he's working on. I'm mainly using this as a test of the art pipeline, but also, it looks very pretty.

I'm having a couple of issues with shading groups when importing into Blender (hence the shadows looking incorrect) but I just thought I'd throw up a screenshot to show how it looks smile

http://nistur.com/maratis/Umar/sshot1.jpg

Updates likely

Re: A quick mess around with some art assets

smile nice

for smoothing group :
there is no way to import it from another software but, in Blender, add a "edge split" modifier,
you can set up an angle or use marked edges.

waiting to see more

Re: A quick mess around with some art assets

Trying to debug an issue that only happens on device at work, which means lots of very slow compiles... I've had time to have a bit of a fiddle with Blender and sort the edge split stuff. Lighting looks a lot better now, thanks smile

http://nistur.com/maratis/Umar/sshot2.png

Some issues with this is that they're still low poly block outs without the correct textures (apart from the bannisters on the stairs) so it still looks a little wrong, but very pretty still I think. Unfortunately he made it originally for UDK, which has lots and lots of shiny features like the light beams coming through all the windows... but still

Last edited by Nistur (2012-02-02 16:36:30)