Topic: Fullscreen shaders and effects.
I have recently been sent a very nice .blend file by my artist. It has some very nice effects in it... but they're made of shells... I've been wanting to stretch my legs with shaders and thought this would be a good excuse.
The first question, is there a reference for the standard shaders, which values are automatically filled?
Secondly, does Maratis have any way to apply a full screen shader easily? Should I just create a full screen quad in a UI level (/manually in code). I should have access to the depth buffer, right?
What I'm wanting to do is put a light grain on the screen, maybe volumetric fog and, if I get really carried away, volumetric lighting. All of these need to be applied to the full screen rather than per object.