Topic: ODE-Solver?

... and my next question. As far as I know Maratis uses Bullet. I don't know Bullet, but for Tuxracer it's important that the physics have an ODE-solver implemented. Otherwise the time measurement on different computers can't be correct. Is there a built-in ODE-Solver?

Re: ODE-Solver?

Bullet 2.80 is deterministic, so it will give the same results on all computers. However, I noticed that Maratis does not work directly with Bullet 2.80 yet, but I hope it will be fixed soon, because Bullet 2.80 has now also OpenCL GPU acceleration on all GPUs, which is very important when you want to make your game logic based on physics for the most part.

Last edited by Lumooja (2012-03-09 15:44:07)

Re: ODE-Solver?

also, Maratis got a time-syncronised logic system, so by default all games will run at the same speed on different computers, only the drawing will be dependent.

Re: ODE-Solver?

anael wrote:

also, Maratis got a time-syncronised logic system, so by default all games will run at the same speed on different computers, only the drawing will be dependent.

Curious, does maratis support bullet soft bodies as well ?

cheers
gm

Re: ODE-Solver?

Soft bodies still need to be plugged to Maratis, for now it only support rigid bodies.