Topic: why this is wrong?
in the lua script
pos = getPosition(sth)
pos[0]=pos[0]+1
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in the lua script
pos = getPosition(sth)
pos[0]=pos[0]+1
in lua indices starts at 1 :
pos[1]=pos[1]+1
pos[2]=pos[2]+1
pos[3]=pos[3]+1
thanks
I have another question.
It's about the Export/Import.
When I Export My Mesh To Maratis Editor,
The Bounding Box is wrong.
My Mesh's format just Convert this way : .max -> .3ds -> .mesh
In Maratis Editor
In Blender
by the way , I make a game by using maratis,
but I don't know how to open source it.
I write it in pure C++.
Here's my game vedio
http://v.youku.com/v_show/id_XMzM3MDI1NDU2.html
Last edited by lauhonyeung (2012-03-19 05:44:06)
nice video ! is it a bomberman remake ?
For the bounding box, maybe the 3ds conversion creates bad matrix,
try to apply the matrix by doing : object > apply > rotation & scale
yes,I want to put it on github or google code.
Thanks for answering.
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