Topic: Character animations
Not something I intend to do any time in the very near future, I've just been attempting to plan a roadmap for my project.
For my game, I will need to animate characters. That much is simple. I've played with the animation stuff a little. What I was wondering was whether there was any way to split these animations up. For example, what I'm used to at work is having a "main" animation which applies to the whole skeleton, and then potentially multiple sub animations which will overwrite the animation from one bone down it's children. To be honest, I've not had an in depth look at the animation system yet, so I'm not entirely sure if it's possible.
Also, if it's not possible, and not easy for someone (could be me) to add at a later date, how difficult would it be to expose the animation stuff itself, so (and here I go again) I could get a 3rd party library and add it in a plugin.
I realise that 3D models and animations are likely to be heavily integrated so it's probably not very easy to extract and extend. As I said, I'm trying to plan a roadmap, seeing what's possible and how much time I would need to invest for each feature. I would _really_ like to be able to have independant facial animations and am prepared to spend a considerable amount of time getting it to work
EDIT: I realise that I keep coming up with new features, and I'm definitely not planning on taking this one on until I've got considerably further.
Last edited by Nistur (2012-03-27 10:04:56)