Topic: Plugins
Ok, the plugin system isn't "live" as such. I can provide the source code for anyone interested to get it to work so far, until we wait for the ok to get it on svn and then into the next release.
Still, I've been working on a couple of things with regards to plugins, mainly as investigations as to what I can (easily) do for my game. Nothing is in any way complete, or even usable (the particle system doesn't even run yet) but I've started documenting things on my website. It would be great to get some feedback as I go along, if anyone would have time to do so.
I do have to stress that, as well as a full time programming job, I now have several things "on the go". There is my game, the 3 plugins I have and a GUI system. I'm also being two people to make small 2D games for them. No rest for the wicked. Oh, and there's the tutorial series. As such, I wouldn't expect any of these projects to be speeding ahead at a phenomenal pace, however, as they are all related to the progress of my game, they will get developed slowly. I will put what I do on github and document things in code and on my site so people can see what's happening.
Anyway, time to drop a couple of links
MLove - integration of Löve2D with Maratis - No Github
Gooey - data driven GUI system for Love/MLove - Github
MParticle - integration of Particle System - Github
MProfiler - Maratis CPU/memory profiler plugin - Github
Last edited by Nistur (2012-03-28 22:41:28)