Topic: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

The Keepers of Radvdyn is a (Redwall/The Secret of NIMH inspired Action Adventure RPG) that I have been working on in my spare time, all textures, sound effects, characters, everything will eventualy make its way to the wiki for anyone to use. The scene below is a prototype of a dungeon construction kit I am working on.

Screenplay: This is the rough draft for the story.
https://docs.google.com/document/d/1i3f … PDP3A/edit

You can downlod and test what I have so far.
Game Download Link

There are more screenshots here
http://forum.maratis3d.com/viewtopic.php?id=496

http://i49.tinypic.com/20qxlco.png
http://i48.tinypic.com/2d8mgjo.png
http://i47.tinypic.com/ideoe9.png

Last edited by zester (2013-01-03 02:23:43)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Wow! Your game is really nice. smile Good work! Keep it up. smile

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

I'm really a fan of the ambiance : ) nice work.
The download link doesn't work for me, my browser tells me there is a redirection loop,
I also have problems with the files on the wiki (it says access non authorised).

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Ho, I wanted to ask you, did you use baked lightmaps on your level or only dynamic lights ?

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

anael wrote:

Ho, I wanted to ask you, did you use baked lightmaps on your level or only dynamic lights ?

There Dynamic but I was planning on baking them to save on usage of lights. The textures are just place holders for insperation, not even using normal maps lol, the Dynamic lighting is doing all the work. That scene on my intel gpu runs perfectly.

As far as the game download/wiki content im working on fixing that. The problem is with "Google Storage" so Ill be moving everything over to my "Google Code" account.

Last edited by zester (2013-01-03 01:58:49)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Here you go http://zester.googlecode.com/files/TheK … vdyn_1.zip

The model section on the wiki is fixed also I just have to do the texture section. I have a metric #$%4 ton of models that I made that need to be uploaded. Hopefully no more problems with file hosting.

The music selection I have its all cc and extreamly fitting for this project and impressive. Thanks to Kevin MacLeod.

Hopefully it turns out to be something the community likes and eather contrubutes to this or the wiki regardless its all for maratis wink

Last edited by zester (2013-01-03 01:54:00)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

All the download links in the wiki for assets are now fixed.

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Screenshot of Terrain/Trees Test

http://i47.tinypic.com/2rfzlhs.png

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Cool, thank you for the links.

The last screenshot seems interesting but too dark no ?

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

anael wrote:

Cool, thank you for the links.

The last screenshot seems interesting but too dark no ?

Ya thats because I had to move the light up to light the terrain. I have to play with the distance and brightness of the scene light. The size of the terrain and temple are off also. Well the mouse looks really small in comparison.

I think its a good start though. Brighten it up, Some more texture work, Add Rocks/Bolders, Some Plants, A few differant Trees and some Leaves, Hollow Logs. Stuff like that. Should look ok.

Last edited by zester (2013-01-03 22:43:03)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

redwall/nimh!!!!awesome!

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Wrapscallion wrote:

redwall/nimh!!!!awesome!

wink Thanks



I did a partial scene last night and worked on light mapping. Everything was going great but one model(Inner Log House Frame)
was just not exporting to Maratis3D with its texture uv's properly aligned. Ill hve to work on it again today.

I did notice a problem with Lights I was only abe to have one in this scene because any others wouldnt show up?

The Fireplace, Floor and Log Walls have been Lightmaapped in both images.
http://i50.tinypic.com/2m4su89.png

http://i48.tinypic.com/bhxaid.png

Last edited by zester (2013-01-05 19:15:01)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

that's looking pretty cool, keep going on wink

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

I figured I would do some work on houses, couldnt really come up with any insperation of my own. So I took to google to find something to model wink

Referance Image
http://preview.turbosquid.com/Preview/2011/04/27__10_16_38/Colonial_Log_House_2.jpg6bea5b66-a14e-493f-99bd-d7ad343fa534Large.jpg

This is what I ended up with. Close to the referance image but not identical.
http://i48.tinypic.com/2qkkxhz.png

When I find some more time ill do the textureing and add it to the pile of stuff that needs to be uploaded and put on the wiki.

Last edited by zester (2013-01-06 22:16:42)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Good Lord I thought I would (NEVER) get this posted, took forever to bake the AO!!! Anyways its not completely finished but close.
It should look exactly like this in Maratis.

If the rest of you like it then Ill make this the base line for the rest of the models/textures
meaning they will match/look good together and not look mismatched when combined in a scene.

http://i48.tinypic.com/34ep1yp.png

Last edited by zester (2013-01-07 09:31:11)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

How are you doing the multitexturing  on ground? I presume you use blender, so are you using the custom shader pipeline in exporter ? *I'll be doing some of that myself fairly soon, so if its something you can share that would help a great deal. We aren't all programmers wink

thx
gm

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Ummm no all I did was model and paint it lol no programming needed. I did bake Ambient Occlusion and then "color to alpha" those textures in gimp to remove the white background so all I was left with was the shadows and then applyed those to my diffuse textures.

You should be able to do that with any 3D Modeling Tool and Image Editing Program

Let me get a couple more house done then ill write a tutorial.

http://i45.tinypic.com/2v96rsk.png

Last edited by zester (2013-01-08 14:37:40)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

This could be a Church a Outpost or School House (Just have to export with out the giant cross), I still need to make a bell. I didnt add windows this time because I want to try something differnt. I am going to model the inside separately place a camera with a window just in front and render that then use that image as the window texture.

Anyways Modeled and Ambient Occlusion is baked. Now its time to paint.

http://i48.tinypic.com/21oy4v8.png

Last edited by zester (2013-01-08 18:56:47)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

And here it is painted.

I couldnt get the roof shingles to paint on evenly across the whole roof, ill have to play with them but right now I am not worried about it.

http://i50.tinypic.com/nxw0uw.png

And a screenshot in Maratis

http://i46.tinypic.com/27zw2mo.png

Last edited by zester (2013-01-08 17:27:27)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

In both book series (Redwall & NIMH) there are some cross simularitys.

1. In both worlds the animals have human like intelligence.
2. Neather of the two worlds feature the concept of magic (In Redwall we have apparitions, and in NIMH
Mrs. Brisby is able to focus Telekinetic Powers via a Stone.)

3. Both worlds feature Rats in Redwall there roll is more evil than in NIMH.
4. In both worlds emotions play are large part in story development.
5. Primative weapons are used in both Redwall and NIMH (Sword, Dagger, Shield, ...)

Some Differances:

1. Redwall is based on Renaissance Times & NIMH is based on the present time line.
2. NIMH features Humans & Redwall has no concept of Humans that I can remember.
3. In NIMH the rats utilize modern technology(Wheels, Pullys & Electricity), Redwall tech is very primative (Wheels, Pullys and Wind Power (Ships later on))

4. In NIMH the animals are more to there actual scale, In redwall there more proportionate to each other (Moles are only slightly smaller than mice, Minks are almost twice as tall) In Reality Mice are twice to three times the size of a Mole and a Mink is up to 20 times a mouses size.

The Keepers Of Radvdyn Questions that need to be answered:

1. Do we have magic and if so what kind.
2. Primative weapons are obviously utilized but what about "Steam Punk Tech" like a Steam Powereed Harpoon type weapons? And primative electricity. "The Creativity seen in the cartoon (The Littles) seams like a fun concept to play with."

3. How would a post human world effect the concept of magic?
4. How would a humanless world effect the concept of modern tech like Steam power and Electricity.
5. What time line do we exist in and are the current buildings above to modern for Renaissance Times.

As far as transportation I ws thinking that larger animals could be used for that, such as riding on a bird or the back of a cat. Or a wheeled cart pulled by an old dog.

Last edited by zester (2013-01-08 19:19:07)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

zester wrote:

Ummm no all I did was model and paint it lol no programming needed. I did bake Ambient Occlusion and then "color to alpha" those textures in gimp to remove the white background so all I was left with was the shadows and then applyed those to my diffuse textures.

You should be able to do that with any 3D Modeling Tool and Image Editing Program

Let me get a couple more house done then ill write a tutorial.

http://i45.tinypic.com/2v96rsk.png

All I meant was that I thought in order to get a mesh into maratis that has been painted with more than one texture, that you needed a shader, and it looks like your ground has at least 2.

thx
Gm

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

gamemaker wrote:
zester wrote:

Ummm no all I did was model and paint it lol no programming needed. I did bake Ambient Occlusion and then "color to alpha" those textures in gimp to remove the white background so all I was left with was the shadows and then applyed those to my diffuse textures.

You should be able to do that with any 3D Modeling Tool and Image Editing Program

Let me get a couple more house done then ill write a tutorial.

http://i45.tinypic.com/2v96rsk.png

All I meant was that I thought in order to get a mesh into maratis that has been painted with more than one texture, that you needed a shader, and it looks like your ground has at least 2.

thx
Gm

No its just one.

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

zester wrote:
gamemaker wrote:
zester wrote:

Ummm no all I did was model and paint it lol no programming needed. I did bake Ambient Occlusion and then "color to alpha" those textures in gimp to remove the white background so all I was left with was the shadows and then applyed those to my diffuse textures.

You should be able to do that with any 3D Modeling Tool and Image Editing Program

Let me get a couple more house done then ill write a tutorial.

http://i45.tinypic.com/2v96rsk.png

All I meant was that I thought in order to get a mesh into maratis that has been painted with more than one texture, that you needed a shader, and it looks like your ground has at least 2.

thx
Gm

No its just one.

Yea, done in gimp no doubt. I waS thinking in terms of multi texturing in a 3d modeling program , which allows the most flexibility ( for painting on precise places on a uvmap), but given this is just a simple flat mesh (ground), its no big deal.

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

Here is a Lookout Tower, I noticed after I did it that the ladder is wrong (To wide and not enough steps) the tower its self is 4+ stories high and looks it in Maratis with the other buildings in comparison. But the ladder just looks plain wrong.

I also added a bell to the church, my kids think it looks more like  school so I migh be removing the cross call that a school and save the cross for graves or something.

http://i45.tinypic.com/4ua0w1.png

http://i48.tinypic.com/116rvpv.png

Last edited by zester (2013-01-08 22:37:11)

Re: The Keepers of Radvdyn (Redwall/The Secret of NIMH inspired AA/RPG)

In one of the scenes I had mocked out there was a situaation where you needed to be guided threw a tunnel by
a rabbit named Mr Tobias. Anyways Mr Tobias cant help you untill you retreve something of his that was stolen by a
gang of theving flying squirrels. I wasnt sure then on what the squirrels story was. It obvious now that there "Sky Pirates"
and came up with this Airship.

http://i50.tinypic.com/opwhhx.png

I cant comprehend an Airship with out some kind of harpoon cannon, so I guess combustion tech is in. To some degree that is.
But Magic in a world with Combustion Tech feels odd to me. Maybe the extent of magic should be as it was in NIMH. An amulet that is used to focus energy.

Last edited by zester (2013-01-09 07:00:42)