Topic: Making text not interfer with graphics

How do you make the text "layer" over the graphics so it doesn't disappear all the time?

Re: Making text not interfer with graphics

use a separate scene to draw all the game interface and call enableCameraLayer :
http://wiki.maratis3d.org/index.php?tit … ameraLayer

Re: Making text not interfer with graphics

This is also awesome, nice! Now I can make my game even greater! smile So I just need to

  GuiScene = getScene("GuiScene")
   Camera0 = getObject("Camera0")
   enableCameraLayer(Camera0, GuiScene)

and it will automatically get the other scenes camera-angle and use the gui for the first game-scene?

Re: Making text not interfer with graphics

yes, for a 2d interface the best is to use a camera with "ortho" mode enabled and oriented toward Z.