Topic: Making text not interfer with graphics
How do you make the text "layer" over the graphics so it doesn't disappear all the time?
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How do you make the text "layer" over the graphics so it doesn't disappear all the time?
use a separate scene to draw all the game interface and call enableCameraLayer :
http://wiki.maratis3d.org/index.php?tit
ameraLayer
This is also awesome, nice! Now I can make my game even greater! So I just need to
GuiScene = getScene("GuiScene")
Camera0 = getObject("Camera0")
enableCameraLayer(Camera0, GuiScene)
and it will automatically get the other scenes camera-angle and use the gui for the first game-scene?
yes, for a 2d interface the best is to use a camera with "ortho" mode enabled and oriented toward Z.
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