Topic: One function for all clones
Hello, there's one thing that bugged me for quite some time, I want to make a single function working for all clones,
here's a simple picture to illustrate :
I want that when clone A or clone B collides with collision mesh, it start playing animation BUT :
1) not all clones at once (if clone A collides and play animation, clone B should not play)
2) without the need to copy & paste the whole function for each clones using cloneList[1] cloneList[2] etc
Currently i'm using method 2, but that's alot of trouble when i must tweak something
Hope i explained good enough, any tips on this ?