Topic: The Effect Specular and Normal Mapping have on a Mesh

These are some screenshot showing they effect Normal and Specular mapping have on a mesh.

I am using a "Flat Plane" for the demonstration.

http://www.maratis3d.com/wp-content/uploads/2011/01/07.jpg

You can find the texture I used complete with "Diffuse", "Normal" and "Specular" maps here
http://wiki.maratis3d.org/index.php?title=Stone


1. Plane with only the "Diffuse" Texture
https://lh4.googleusercontent.com/-C_0JhUdsCXE/UO_fQ2JVkDI/AAAAAAAAAlE/YSD_4q2TG28/s912/Diffuse.png


2. Plane with a "Diffuse" and "Normal" Map
https://lh4.googleusercontent.com/-yohMVOkI6KU/UO_faRynExI/AAAAAAAAAlM/RFngBWgtfXc/s912/Normal.png


3. Plane with a "Diffuse", "Normal" and "Specular" Map
https://lh5.googleusercontent.com/-KFDLoAF9nKg/UO_g3Nc1SaI/AAAAAAAAAlc/U5LfRffOCYA/s912/Specular.png


Note: A mesh that has only a "Diffuse" and "Specular" map will have a Dull Metalic type effect, probable used best for metal objects I didnt demonstrat that here because they effect can only really be seen on an object when the object or camera is in motion or a near by light is in motion.

Last edited by zester (2013-01-11 10:09:47)

Re: The Effect Specular and Normal Mapping have on a Mesh

It's amazing how different they look. smile