Topic: Question for the Maratis Creator...
Hello,
My name is Quentin and myself and another individual have started working on a project inspired by the classic Quest for Glory games. We have looked through assorted API's, SDK's and Maratis looks like it has most if not all the features and capabilites we are looking for. And by the way, Kudos for the impressive application!
It will be a third person point and click game with a fixed camera in each scene. The most important question being the support it has for mouse functionality within the game. from the moratis script doc, I see the following functions built in that seem to apply;
« MOUSE_BUTTON1″
« MOUSE_BUTTON2″
« MOUSE_BUTTON3″
« MOUSE_X »
« MOUSE_Y »
What we need is a mouse curser functionality, that we can swap with custom 2d or 3d images for the curser. is this functionality already there but I'm not seeing it?
Also, the camera will be fixed on each scene so I believe I would need to build something resembling an image map for each scene that the mouse can interact with and trigger functions, with compensation for dynamic aspect ratios of course. Unless you can suggest a more precise way to handle this functionality within the context of 3d objects with your program?
If this works out, Maratis is the program of choice we will use for future 3d adventure games, and I believe we can provide you with a following of like minded individuals as well as fleshed out documentation for using Maratis to produce 3d point and click genre games. (which of course means more donations )
Any help you can provide would be appreciated.
Thank you!