Topic: Blender game engine bathroom demo ported to maratis
Hello everybody
I have discovered yesterday maratis when I was looking for an Unity3D open source clone.
To test it I tried to port the bathroom demo which shows some nice features of the blender game engine.
Here is my first sreenshoot
As you can see the result looks pretty good .
Next step:
-> Add the others objects
-> Add my own shader for the billboard
-> Improve the default shader to add detail map and ambiant occlusion mapping
However I have some issues and questions.
What is the purpose of emit map ? It's an additive layer ?
I think I found a bug. When I add an emit map the mesh disappears in maratis editor
Last edited by samυncle (2013-03-30 02:00:21)