Topic: Multitexture/layers support?
Hello,
I'm posting this in hopes that maybe Maratis can be the solution I'm looking for in creating a prototype for a game project. I've spent so much time trying out different engines and all of them come up short. I'm hoping Maratis is the exception
So, as I noted, I'm looking to create a prototype for a game project I've been working on. As it's a "microbudget" project, I'm relying on either very inexpensive or (ideally) free/source applications to make it work. I'm entirely "right-brained" and thus, work entirely in the creative side of things, although I do understand more technical stuff at a 10,000 foot level. I'm just lost if I try to actually do anything with them hands-on .
So.. here's what I'm looking to do, and have been unable to in other engines so far.
I'm looking to create assets that support a system of multi-texturing, using multiple texture layers in a given material. It's difficult to explain, so I'll just show you a screenshot of my Blender layout that should illustrate what I'm after.
You'll notice that, in Blender anyway, the Maratis setup seems to handle it just fine. However, I don't know if that's Blender handling it, or if it means that Maratis can handle this. This is why I'm asking here .
Here's the specifics of this setup, so people know exactly what I'm trying to achieve...
1. I setup 2 basic, tilable textures, each assigned to a texture layer within the material (layers 1 and 3)
2. I create, or import, a 3rd image which acts as a "stencil map" to blend between the two color texture layers. (layer 2)
3. I create a UV channel to which the two color textures are assigned. This allows me to scale up the UVs of the object I'm texturing to adjust the tiling of the textures.
4. I create a second UV channel specifically for the stencil map, which is kept at a 1:1: scale. This becomes the basis for me to paint the stencil map and control the blending of the two texture layers.
The result is what you see in my linked screenshot.
My question is... Is this directly supported in Maratis? Will Maratis "know" how to handle those layers, the UV channels and the textures applied, to yield the same results as what's shown in that screenshot?
If it does, then Maratis will likely become my tool of choice for my prototype project.
I hope I explained that well, and thanks for any help/feedback!
Last edited by Ayulin (2013-04-07 19:21:00)